Hi Braindigitalis,
Thanks for providing your feedback. The hunger and hydration counters are indeed to set faster than normal for testing. The plan is to get these systems in place and then start playing our game as we tweak our settings in order to get our game feeling just right. Initially, we're prototyping all of game systems in a 1km x 1km map we're calling La Forêt, which is french for The Forest. Because our Normandy map is so large it would take some time before players are able to engage each other, we're working on this smaller map in order to get these systems working and playtested.
We do intend to have food and drinks that affect hydration and hunger to different levels however we hadn't thought about having food items that dehydrate players faster. That's a great idea! Thank you for sharing it with us! :)
Today's update: We implemented logic to handle team data involving characters, buildings, spawns points, and more. The idea is to be able to have a class that can distinguish which team a player is on and what dynamically created assets belong to which team. This is of course just a foundation on which we will build our team systems on.