Our Ghosts of War - A 400km2 World War 2 Sandbox Survival Game Developed in UE4

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73 comments, last by JumpCheck Community Mgt 6 years, 6 months ago

Our animations...

Our plan has been to scour the net first to get the basic animations we need like walking, running, crouching, going prone, etc. Both the Unreal Marketplace and the Unity Asset Store are great resources. Retargeting purchased animations requires a skilled hand and our rigger Dragan has done a wonderful job of rising to the occasion. I couldn't be more proud to have him on the team.

Once we incorporate all the relevant animations from the Marketplace and Asset Store we'll do an inventory of the animations that still need to be completed. With that list in hand we'll begin our hiring process to get someone on the team that could take care of that for us. We'll see how it goes although I have a few really good looking reels and portfolios bookmarked.

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Twitter: [twitter]ourghostsofwar[/twitter]

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Have you checked out mixamo? I downloaded hundreds of animations from there. They were all free, don't know if they are any more...

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Developing shaders for our characters. Haven't checked out Mixamo. How are the animations?

Twitter: [twitter]ourghostsofwar[/twitter]

I've found mixamo animations to be very good.

They can even rig and add a skeleton to any static model of a human stood in a A-pose. It's saved me so much time and money in the past.

07/24/16 UPDATE

Video of Tank Treads in Operation + Physics

https://i.gyazo.com/44ad772dd83f4208acad97f115d697a8.mp4

Twitter: [twitter]ourghostsofwar[/twitter]

Tank Treads Rigging
60c583b95b3a1adeec988b3d49fd7c38.png

Twitter: [twitter]ourghostsofwar[/twitter]

Really enjoying seeing the development of this game.

How long till something playable comes along?

Great work so far! :)

Birds flocking.

https://zippy.gfycat.com/LinearDazzlingChrysalis.webm

Twitter: [twitter]ourghostsofwar[/twitter]

The old system used ISM (Instanced Static Mesh Components) but the new one just uses normal skeletal mesh components. There isn't another way of having birds with animations from the best of my knowledge. Here's a new update. They avoid buildings as you can now see. If someone knows another way of having bird animations but with a cheaper solution then please let us know.
[video=youtube;d8v7PIytQ5Y]https:
[/video]

Twitter: [twitter]ourghostsofwar[/twitter]

Have you considered using impostors with animation instead?

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