Our Ghosts of War - A 400km2 World War 2 Sandbox Survival Game Developed in UE4
Twitter: [twitter]ourghostsofwar[/twitter]
Nice!
I'm not a big fan of military shooters but this looks good and i'm liking the historical accuracy.
How realistic will the combat be, e.g. will you be taken out of the game by being shot in the leg, and have to select a different soldier at a different position in the combat zone who isn't out for the count? Or are you going for the less realistic 'run and gun' design?
Also, how far through is the game right now, when do you hope to have a playable beta?
Good luck, can' wait to see this released!
Games/Projects Currently In Development:
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Nice!
I'm not a big fan of military shooters but this looks good and i'm liking the historical accuracy.
How realistic will the combat be, e.g. will you be taken out of the game by being shot in the leg, and have to select a different soldier at a different position in the combat zone who isn't out for the count? Or are you going for the less realistic 'run and gun' design?
Also, how far through is the game right now, when do you hope to have a playable beta?
Good luck, can' wait to see this released!
Hi Braindigitalis,
We're planning a mode that will that allow you to traverse Normandy without any combat or survival genre caveats like hunting down food or water. This way if you don't want to deal with the military shooter / survival genre stuff you can ignore it outright. We're emphasizing a very democratized game design philosophy on this project.
Combat will be relatively realistic. Being shot in one leg would have a chance of players losing the ability to run. Being shot in both legs would have a chance of players losing the ability to walk. Then they would only be able to crawl. The more a player is shot in either leg, the higher their chances of losing the ability to run and walk.
We're still in pre-alpha at the moment. We're about a month away away from having our vertical slice setup and then its a matter of iterating. We'll have more to show as we get it ready. :)
Twitter: [twitter]ourghostsofwar[/twitter]
Are you planning to have realistic survival then, for example lighting a fire to cook food might alert nearby enemies to your location?
There's lots of things you could do that I've never seen in any other survival game...
Games/Projects Currently In Development:
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Sounds great. Looking forward to seeing pictures of the terrain :)
The Arma games routinely have about 20km2 to 200km2 terrains, which are stupidly massive. I'd love to hear about the workflow that you end up with in order to create such a big game environment.
. 22 Racing Series .
I like where this is going based on what you said.
Are you planning to have realistic survival then, for example lighting a fire to cook food might alert nearby enemies to your location?
There's lots of things you could do that I've never seen in any other survival game...
Looks pretty realistic! But I don't get it is it about zombies or what?
No zombies. We just liked the visuals. We'll be testing a bunch of concept art for our eventual marketing and branding campaign. Something that would differentiate ourselves from other military shooter projects. We'll be trying out a bunch of things.
Sounds great. Looking forward to seeing pictures of the terrain :)
The Arma games routinely have about 20km2 to 200km2 terrains, which are stupidly massive. I'd love to hear about the workflow that you end up with in order to create such a big game environment.
Twitter: [twitter]ourghostsofwar[/twitter]