🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>gamedevdigest</h4><div><i class='fas fa-heart mr-1'></i>11</div><div>Joined Jan. 3, 2020</div></div></div> Profile](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Game Dev Digest Issue #138 - Better UI](https://res.cloudinary.com/practicaldev/image/fetch/s--4ammlPto--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-138.png)
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Improve your UI with these tips and tutorials, plus a lot more. Enjoy!
Use style transitions to animate a menu with UI Toolkit - Including animations in your user interface can take it to the next level and really make it pop. This tutorial …
![Game Dev Digest Issue #136 - The Creator's Journey](https://res.cloudinary.com/practicaldev/image/fetch/s--9xX_q0ho--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-136.png)
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Hopefully you find something helpful from this issue for your own gamedev journey. Enjoy!
The best - and worst - ways to pitch media for game discovery? - I talk to Kate Gray - a veteran writer for sites like NintendoLife, Kotaku, and RockPa…
![Game Dev Digest Issue #135 - Breaking The Rules](https://res.cloudinary.com/practicaldev/image/fetch/s--boYW2q-b--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-135.png)
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Get inspiration for your own game with these posts. As always, enjoy!
Josh Wardle reflects on the the unconventional road to Wordle's success - The story of Wordle is a tale built around doing several things that game developers generally ar…
![Game Dev Digest Issue #134 - Unity's Latest Changes](https://res.cloudinary.com/practicaldev/image/fetch/s--SegUpOfg--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-134.png)
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Get all the latest news from Unity's GDC updates as well as the usual batch of great content from the Unity community. Enjoy!
Rendering realtime caustics - I will go over my method of rendering real-time caustics. The goal is not to generate…
![Game Dev Digest Issue #133 - State Of Games In 2022](https://res.cloudinary.com/practicaldev/image/fetch/s--ozwPC81y--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-133.png)
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Tons this week including multiplayer stacks, cloth, rope, hair, game tutorials and more. Enjoy!
Unity Gaming Report 2022: Five insights on the gaming industry today - Read on to learn about five insights on the state of the gaming industry t…
![Game Dev Digest Issue #132 - PowerUp Your Game](https://res.cloudinary.com/practicaldev/image/fetch/s--d7yZr0NY--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-132.png)
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Some tips on scaling your multiplayer game from Unity, tutorials on character controllers, editor tools, and lots more. Enjoy!
How to manage network latency in multiplayer games - Distance between server and clients, packet hops, a server’s …
![Game Dev Digest Issue #131 - Aesthetics](https://res.cloudinary.com/practicaldev/image/fetch/s--rSL2X1Mr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-131.png)
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Hope you enjoy this week's issue!
I made a better Interactive Grass Shader + Tool - Here is the update to the grass compute shader, now with URP version too!
[ Part 1, Part 2, and video]
Minions Art
![Game Dev Digest Issue #130 - Learning From The Best](https://res.cloudinary.com/practicaldev/image/fetch/s--OHId2yf7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-130.png)
This article was originally published on GameDevDigest.com
It's jam packed with lots of great topics this week, from AI, multiplayer, improving UI/UX and lots more. Enjoy!
Dependency Injection on Unity (Part 2) - Improving our dependency injection If our previous post we had a functional dependency …
![Game Dev Digest Issue #129 - Tips And Polish](https://res.cloudinary.com/practicaldev/image/fetch/s--UjOyz1Dg--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-129.png)
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It's the usual grab-bag of topics this week including a tips, tutorials, tools and more. Enjoy!
How to Make Wordle in Unity (Part 1): Creating Wordle - As we write this guide, it’s early February 2022. And the word game Wordle is seriously v…
![Game Dev Digest Issue #128 - Procedural Generation](https://res.cloudinary.com/practicaldev/image/fetch/s--DvtmhR-p--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-128.png)
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Don't miss this week's issue, densely packed with great tips on procedural generation, animation, and tons more. Enjoy!
#unitytips from community all-star, Code Monkey - Read our latest roundup of must-try tips on topics ranging from simple …
![Game Dev Digest Issue #127 - How To Get Discovered](https://res.cloudinary.com/practicaldev/image/fetch/s--63uy8PHF--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-127.png)
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Tips on getting discovered, for you, your assets, your game, or whatever you are working on. Plus lots more, enjoy!
What traits do 'discoverable' games have in 2022? - The existential question: what makes for a successful and long-lasting ga…
![Game Dev Digest Issue #126 - Moving Things, And Looking Good](https://res.cloudinary.com/practicaldev/image/fetch/s--Y53wtfCR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-126.png)
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Learn shaders, VFX, and how to move things around in your game, plus a lot more. Enjoy!
Creating a VFX Fire Pack for Unity & Unreal Engine - COO of ActionVFX Luke Thompson and CEO of Undertone FX David Johnson have told us about the enor…
![Game Dev Digest Issue #125 - How To Boost Your Visuals](https://res.cloudinary.com/practicaldev/image/fetch/s--cJwJhXF1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-125.png)
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Check out some great ways to improve your visuals, plus plenty more. Enjoy!
PixCap: Developing a Cloud-Based 3D Animation Platform - PixCap's CEO and Founder CJ Looi has shared some behind-the-scenes info about PixCap, an innovative, cloud-b…
![Game Dev Digest Issue #124 - New Features](https://res.cloudinary.com/practicaldev/image/fetch/s--R-cmW5Rg--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-124.png)
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Learn about new features, ScriptableObjects, and some great open source projects. Enjoy!
Should you use ScriptableObject to store settings in Unity? - While passing technical interviews, the topic of using ScriptableObjects was raised a lot …
![Game Dev Digest Issue #123 - Looking Towards 2022](https://res.cloudinary.com/practicaldev/image/fetch/s--5lLSRujb--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://gamedevdigest.com/assets/social-posts/issue-123.png)
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Here's to another year. Enjoy!
Swapping Rigged Hair to an Existing Armature - We’re going to talk about hair today! This tutorial is a bit of a follow-up to my Adding Parts to a Rigged Character guide. Both are about moving parts from one ch…
![Issue #82 - How-To Tutorials](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #81 - 2D, Animation, and more](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #80 - Tips Galore](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #79 - Lighting, Creating, VR and more!](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #78 - Programming and more](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #77 - Modelling and more](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #76 - Improving](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #75 - Automation, and C#](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #74 - Visuals and Math](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #73 - Game Design and Architecture](https://uploads.gamedev.net/profiles/monthly_2020_01/large.b3df86c2afc94f05b6d8929270539f48.twitter-profile.png)
![Issue #26 - CI, Cloud, Batching, Code Patterns, Shader How-Tos, Tweening, HDRP, Plenty Great Assets](https://gamedevdigest.com/assets/images/4282bb1d7e6d9148889d1c54d42f7773.png)
*Read the newsletter posted with its original formatting at GameDevDigest.com
Free Unity “Cloud Build” (Buildkite CI) - The Unity Cloud Build allows developers to trigger builds in the cloud. Unfortunately, Cloud Build requires a subscription to Unity Teams or Unity Pro. My goal with this …
![Issue #25 - Render Pipelines, Memory Management, Editor Scripts, DOTS/ECS, Shaders, Great Assets, Pl](https://uploads.gamedev.net/blogs/monthly_2020_01/f5a9330a1ff545849436dd0d31a6b751.74fc55b6-b9dd-4b44-825a-2972a57e3f59.png)
Issue #25 - Render Pipelines, Memory Management, Editor Scripts, DOTS/ECS, Shaders, Great Assets, Pl
*Read the full newsletter originally posted with its original formatting at GameDevDigest.com
Directional Shadows - This is the fourth part of a tutorial series about creating a custom scriptable render pipeline. It adds support for cascaded shadow maps.
Catlike Coding
See Through Walls …