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Issue #73 - Game Design and Architecture

Published December 04, 2020 Imported
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6 Mistakes That’ll Drain the “Juice” Out Of Your Game - We game-devs love talking about “juicy games”. It’s a silly term, but players recognize "juice" intuitively: it’s a sensation that feels lively, satisfying, and well… juicy! Here are 6 mistakes that could be draining your juice. Mike Salyh Understanding Pain Points in Game Design - An often-overlooked issue when it comes to the quality of a videogame are pain points—aspects that make a game frustrating to play. Like a skip in a record, these moments can at best take the player out of the moment, and at worse, ruin the game for them. We are going to talk about how consumers respond to pain points, and why if you send me your videogame, it damn well better include an audio slider and control rebindings. Josh Bycer Key Ingredients For Compelling Video Game Characters - One of the biggest struggles of a narrative designer in games is creating strong characters when they have such limited showtime and script. Movies and cinematic cutscenes give writers a certain control over how we see characters act, but how do we handle character building in less story-centric and less narrative-driven games? Natalie Mikkelson How to create beautiful scenes in Unity? 4 Easy Tips that just works. - No one cares about mediocre images and videos. Whether you want to sell your game, asset, or just have fun on a social page by earning likes and shares, you need an eye-catching screenshot or video. In this article, I show you 4 easy trick that helps you make beautiful scenes in Unity. shop.runemarkstudio.com Stylized VFX in Unity. Part 2: Custom Vertex Streams and Custom Data - This is a second part of “stylized vfx” cycle. In the previous article we have created a shader for dissolve effect that works with GameObjects. Now let’s see how we can make it work with Particle Systems. torchinsky.me How to Tell a Joke With Unity Timeline - Writing jokes is easy. Telling jokes is hard. In this tutorial, you’ll learn about Unity’s Timeline and how to create and deliver your very own punchlines! raywenderlich.com Unity Ray-Tracing: Get Started Now (Short Tutorial) - If you read my visual series on Unity ray-tracing effects, I might have motivated you to give it a try. The Gamedev Guru Accelerating Unity’s new GameObjects multiplayer networking framework - One of Unity’s top priorities for 2021 is to expand the Unity ecosystem with a first-party multiplayer networking solution for GameObjects that is easy to set up and extend, scales to meet the needs of high-performance titles, and is seamlessly integrated into the Unity ecosystem. Unity Creating an InventoryItem Editor Part 3 - This is the third post in my series on creating an InventoryItem Editor in Unity that will edit any child of InventoryItem. BRIAN K. TROTTER unitytips: Tuple Patterns - Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Tuple Patterns. diegogiacomelli.com.br Getting Started with Blob Asset - Blob asset is a concept used in Unity’s DOTS. Basically, it’s an asset that’s stored in unmanaged memory that can be accessed inside components. COFFEE BRAIN GAMES Working with Scriptable Objects and Blob Assets, and creating a Utility Class - Today, I’m going to share with you how to convert scriptable objects to Blob Assets and also share a utility class that I created while studying Blob Assets. neilmarkcorre.wordpress.com How to get a variable from another script in Unity (the right way) - In this article you’ll learn the basic methods for accessing a variable on another script. along with some best practice tips to help you keep your project clean and easy to manage. gamedevbeginner.com Level up your mobile indie skills with the Indie XP series - There’s a lot more to a successful mobile game than the core development. In this speaker series, we explore all the fundamentals outside of game development that will take your indie mobile game to the next level. These are the key areas across game design, marketing, business, live operations, and more that will work to make your indie game a success after launch. Unity Unity Connect is ending... can we help? - With Unity Connect ending in February, there is an opportunity for Lets Build to fill a need within the greater community. I wonder what your thoughts are on Unity Connect. Why do you think it failed? Do you think we should try to reach out to this group? Robert Carlson Unity Releases - Unity versions Unity 2020.2.0 Beta 14 and Unity 2021.1.0 Alpha 8 have been released. Unity Jobs

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