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GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
August 25, 2023
Game Dev Digest Issue #201 - Multiplayer, Animation, and more

This article was originally published on GameDevDigest.com

Multiplayer guides and samples, animation breakdowns, AI, VFX and shaders, plus more. Enjoy!

How to create a Space Portal with HLSL in Unity - Discover the secrets of the universe and unleash your creativity with our tutorial on how to creat…

5,277 views
gamedevdigest
August 18, 2023
Game Dev Digest Issue #200 - Develop Faster

This article was originally published on GameDevDigest.com

Jam packed for issue 200, blender tips, development process tips, AI and asset packs, plus lost more. Enjoy!

Unity Assembly Definitions Explained: How to Organize and Control Your Code - Assembly Definition Files (asmdef) in Unity is a power…

1,893 views
gamedevdigest
August 11, 2023
Game Dev Digest Issue #199 - Inspiration Issue

This article was originally published on GameDevDigest.com

Here's some inspiration to keep on working, plus more content to help you on the way. Enjoy!

Aiming like the Golden(Eye) era - With the ever-evolving game industry, we've created a very different look on first-person shooter games. Comparing…

1,711 views
gamedevdigest
August 04, 2023
Game Dev Digest Issue #198 - Design, Shaders, AI and more

This article was originally published on GameDevDigest.com

Some great design resources, shader tutorials, and lots more. Enjoy!

The Level Design Book - The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all…

1,921 views
gamedevdigest
July 28, 2023
Game Dev Digest Issue #197 - Multiplayer, Tips & Tricks, and more

This article was originally published on GameDevDigest.com

Some new multiplayer tutorials, the usual great shader/VXF magic, tips and tricks lists, plus a lot more. Enjoy!

Unity Prefabs 101: Improving Your Workflow with Reusable Game Objects - Whether you're a seasoned developer or just getting your…

2,284 views
gamedevdigest
July 25, 2023
Game Dev Digest Issue #196 - AI Engines, Procedural Animations, Docs/Bios and more

This article was originally published on GameDevDigest.com

Get inspired from documentaries, learn about procedural animations, pick up some gameplay AI packages and more. Enjoy!

Game Trailer Database - A work-in-progress searchable database of game trailers.
https://bronze-night-c34.notion.site/

The b…

2,425 views
gamedevdigest
July 14, 2023
Game Dev Digest Issue #195 - Tools, Compute Shaders, and more

This article was originally published on GameDevDigest.com

This issue covers compute shaders, VFX, art, animation, tools and more. Enjoy!

Character Art Workshop for Games - By Shayleen Hulbert - I have just released my own Character Art Workshop for FREE on Gumroad for all to download and enjoy Its …

2,594 views
gamedevdigest
June 30, 2023
Game Dev Digest Issue #193 - New Tools, Open Source, And More

This article was originally published on GameDevDigest.com

Some tools introduced, others explained, and more great resources. Enjoy!

The new Water System in Unity 2022 LTS and 2023.1 - Today, we spotlight the new Unity Water System, introduced for the first time in HDRP as part of the 2022.2 Tech St…

2,343 views
gamedevdigest
June 23, 2023
Game Dev Digest Issue #192 - Writing, C#, Shaders and more

This article was originally published on GameDevDigest.com

It's a varied mix this week, hope you can find something useful. Enjoy!

Planescape: Torment pitch document (1997 - PDF link) - [And the Hacker News discussion]
rpgwatch.com

Welcome to Megacity - The Megacity Multiplayer game sample showcases h…

2,566 views
gamedevdigest
June 16, 2023
Game Dev Digest Issue #191 - Stateful Systems, C#, Animation, and more

This article was originally published on GameDevDigest.com

A grab bag of great content, from stateful and reactive UI and other systems, animation libraries, C# fundamentals, and more. Enjoy!

Where are Objects Allocated in C#? Understanding Heap and Stack - In the world of C# programming, understand…

2,421 views
gamedevdigest
June 09, 2023
Game Dev Digest Issue #190 - Shaders, UI, AI and more

This article was originally published on GameDevDigest.com

Check out this week's issue including shaders, UI tools, AI and pathfinding, and more. Enjoy!

Compute Shaders in Unity: Multiple Kernels, ComputeBuffers, CPU - GPU data flow - In this segment, we will delve into the potential of utilizing mu…

2,781 views
gamedevdigest
June 02, 2023
Game Dev Digest Issue #189 - Advanced Tips

This article was originally published on GameDevDigest.com

Unity 2022 LTS, technical art, advanced tips, and more. Enjoy!

1999 Game Developers Conference Audio - This is a collection of digitized audio cassettes for 92 GDC events, including keynotes, overviews, how-tos, and panels. They were donated…

2,833 views
gamedevdigest
May 28, 2023
Game Dev Digest Issue #188 - The Creative Journey

This article was originally published on GameDevDigest.com

Get some inspiration for creativity even when you are in a slow period. Enjoy!

Escaping creative downturns - If I'm stuck in a creative downturn, there's usually only one remedy: keep going. That is, accept the downturn, but continue to star…

2,593 views
gamedevdigest
May 12, 2023
Game Dev Digest Issue #187 - VFX And So Much More

This article was originally published on GameDevDigest.com

Missed last week, but back with a big issue. Enjoy!

Recreating Death Stranding Odradek Terrain Scanner in Unity - Sichen Liu explained how they recreated the Odradek Terrain Scanner effect from Death Stranding using Unity and showed how the …

2,971 views
gamedevdigest
April 28, 2023
Game Dev Digest Issue #186 - User Generated Content and more!

This article was originally published on GameDevDigest.com

Tutorials and tools on adding user generated content, multiplayer, VFX, and lots more. Enjoy!

Power your players’ creativity with user-generated content - Unity User-Generated Content (UGC) is a comprehensive solution designed to help game d…

3,202 views
gamedevdigest
April 21, 2023
Game Dev Digest Issue #185 - Tips and Tutorials

This article was originally published on GameDevDigest.com

Great tips to get your game going. Enjoy!

How To Make Good Small Games - People get frustrated with complex tools because they can't visualize the journey from their starting point to their goal. It's hard to see the path from "rendering a 3…

3,128 views
gamedevdigest
April 14, 2023
Game Dev Digest Issue #184 - Shader Tricks And More

This article was originally published on GameDevDigest.com

Shader tutorials, VFX and more. Enjoy this week's issue!

Procedural ANIMATED-ORGANIC material, 100% shader. - There's incredible beauty and design in nature. It's fast and auto-generates surface/lighting information for both lit/unlit enviro…

3,449 views
gamedevdigest
April 07, 2023
Game Dev Digest Issue #183 - Narrative Design, GDC and more

This article was originally published on GameDevDigest.com

Narrative game design, takeaways from GDC, asset bundles, making things look good, and a lot more. Enjoy!

To make every choice matter, Pentiment rewrote the rules of narrative RPGs - While choice can play a major role in many modern games, i…

3,895 views
gamedevdigest
March 31, 2023
Game Dev Digest Issue #182 - Performance Tuning and What's New

This article was originally published on GameDevDigest.com

Performance tuning, marketing, AI, and lots more. Enjoy!

Unity Performance Tuning Bible - This book is a comprehensive guide to optimizing performance in Unity. The e-book is available for download as a PDF.
CyberAgentGameEntertainment

Analyzi…

3,366 views
gamedevdigest
March 24, 2023
Game Dev Digest Issue #181 - Procedural Generation, Multiplayer, and more!

This article was originally published on GameDevDigest.com

Long and short tutorials this week, and tons of great free and discounted assets. Enjoy!

Runtime authoring in projects using ECS for Unity - ECS for Unity introduces a clean separation between Authoring Data and Runtime Data. Through the bak…

3,987 views
gamedevdigest
March 17, 2023
Game Dev Digest Issue #180 - Old School Techniques

This article was originally published on GameDevDigest.com

Get inspired and get things done! Lots to read and learn from this week. Enjoy!

A Great Old-Timey Game-Programming Hack - A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-b…

3,397 views
gamedevdigest
March 10, 2023
Game Dev Digest Issue #179 - Shader Breakdowns and more

This article was originally published on GameDevDigest.com

Breakdowns on some effects, great deals, free courses and tons more. Enjoy!

Stylized Water Shader - In this tutorial I will explain step-by-step how to create a beautiful stylized water shader in Unity using Shader Graph. The goal is not to …

3,628 views
gamedevdigest
March 03, 2023
Game Dev Digest Issue #178 - Transforming The Video Games Industry

This article was originally published on GameDevDigest.com

Some great long and short form content this week. How do you feel about AI, plus tutorials on creating art our own dang selves! Enjoy!

Inspecting memory with the new Memory Profiler package - In this blog, we will cover five key workflows in…

3,593 views
gamedevdigest
February 24, 2023
Game Dev Digest Issue #177 - Art, AI and More

This article was originally published on GameDevDigest.com

Some great stuff on how to improve your workflow, improve your AI, your art, and much more. Enjoy!

How to build Hot Reload For Unity - I'll share a way with you to hot-reload those changes without both full-domain-reload and playmode reset s…

4,743 views
gamedevdigest
February 17, 2023
Game Dev Digest Issue #176 - Get Started With Animation

This article was originally published on GameDevDigest.com

Lots of ways to improve the look and feel of your game in this week's issue. Enjoy!

Making string marshaling safe for the CoreCLR garbage collector - In this blog, I’ll help you understand some of the recent changes my team made to marshal s…

5,884 views
gamedevdigest
February 10, 2023
Game Dev Digest Issue #175 - Best Practices

This article was originally published on GameDevDigest.com

Learn some best practices for UI and more in this issue. Enjoy!

Addressables: Planning and best practices - This guide explores some of the most important factors to consider so that you can get the most out of the Addressables system. At th…

10,864 views
gamedevdigest
February 03, 2023
Game Dev Digest Issue #174 - Designing UI, And More!

This article was originally published on GameDevDigest.com

Designing UI, graphics, pathfinding, and lost more in this issue. Enjoy!

Platforming Tips and Tricks - As a game developer it is your job to make the character move as the player wants, NOT how the player inputs controls. Even if you think y…

11,332 views
gamedevdigest
January 27, 2023
Game Dev Digest Issue #173 - Spice Up Your Game

This article was originally published on GameDevDigest.com

It's a mixed bag this week, but all great content with hopefully something to help everyone. Enjoy!

Realistic smoke lighting with 6-way lighting in VFX Graph - The 2022.2 Tech Stream introduces a complete end-to-end workflow (from DCC to Uni…

8,363 views
gamedevdigest
January 20, 2023
Game Dev Digest Issue #172 - Super Bundles

This article was originally published on GameDevDigest.com

A variety of great content this week, plus a ton of deals on assets, books and tutorials to help you on your game dev journey. Enjoy!

How I created my game for the Ludum Dare 52 - In this blog post I will share how I experienced the jam and …

6,976 views
gamedevdigest
January 13, 2023
Game Dev Digest Issue #171 - Look Good And Feel Good

This article was originally published on GameDevDigest.com

Enjoy these tips on how to make your game look better, feel better, and more. Enjoy!

Cozy assets for your cozy games - Almost out of nowhere, the term cozy games has slipped into the lexicon. But what exactly does it mean, and how does one m…

7,716 views
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