Spidi, Magic Item Tech Journal

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Budapest
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Spidi
July 17, 2016
Magic Item Tech, Testing

Hi all!

It is time for some software testing framework talk again :)!

As you know, I'm a big quality/testing advocate (especially when it comes to software!!!), and I've been working for a while now, in my "lab", on a high-level testing and automation framework, since I've reached the limits of use…

3,235 views
Spidi
July 09, 2016
Kreep, Post Steam.

Hi everyone!

Haven't been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make :mellow:).
I promised a postmortem thingy after the Steam release of Operation KREEP, so here it goes!

Before I jump into numbers, I'm going to describe the project a l…

2,219 views
Spidi
June 10, 2016
KREEP, birthday.

Hello there!

Small update but big announcement this time :)!
Operation KREEP is one years old and it is available on Steam!

Here it is, its Steam store page in its full glory:
http://store.steampowered.com/app/446050/

Technically speaking, it is a tad bit older than one year. I wrote the first draft …

1,473 views
Spidi
June 02, 2016
KREEP, 1.1.

Hi all!

Small update (~announcement) this time. Operation KREEP 1.1 is available:



Now if you buy or re-download the game on one of these store-fronts you get the latest version :wink:.

I made a little teaser too this week for the update:

Still working on releasing it on Steam but based on the t…

1,569 views
Spidi
March 26, 2016
KREEP, first week of March.

Hello everyone!

Yep, I know it is not the first week of March :), but I think a little irony never hurts + it is helpful to make one remember, that "man proposes god disposes"!
The first week of March was the planned finish (maybe even release!) date for the Steam update for Operation KREEP. Albeit …

1,582 views
Spidi
March 16, 2016
Magic Item Tech, achievement unlocked.

Hello there!

It looks like I fail to stick to my plans regarding this development blog, and sadly overall to becoming a bit more organized . Instead of listing the well known and common indie dev. distractions which bog me down too I jump onto this months "achievement": the achievement system .

Whe…

2,262 views
Spidi
February 17, 2016
Magic Item Tech, testing

Hi everyone!

It's been a while since my last post. Lately I had to focus on a lot of things (KREEP, Steam, paperwork, framework development, day-job, health issues, new cat !!!), and I wound up not being able to actually focus on any of it...
Now I'm trying to catch my breath, doing the best I can …

2,148 views
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Spidi
January 10, 2016
KREEP, full Steam ahead.

Hello all!

Small update regarding Operation KREEP. I've started working on the game again. As I've mentioned before, it is number one priority now. When it comes to decision making I'm usually really slooooooooow, but this week I came up with all the must have and all the won't have time for them (…

1,576 views
Spidi
December 29, 2015
KREEP, change of plans.

Hi there!

Woke up on the 28th of December, checked my mailbox and gazed over a mail with the following subject:
Congratulations, Operation KREEP has been Greenlit!
I was shocked, checked the mail in a hurry, than the greenlight page of KREEP, crossing my fingers and hoping, that it is not a joke or a…

1,694 views
Spidi
December 21, 2015
Magic Item Tech, testing - part 1.

Hello all!

Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about, I've realized, that it is going to be a rather long one, hence the "part 1" in the title, as I'm planning …

2,223 views
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