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Spidi, Magic Item Tech Journal

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Budapest
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65 entries
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Spidi
February 21, 2017
I am overburdened, loot is forever.

Hello everyone!

This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. I did my best to make it interesting though :wink: ! So the agenda is the item system which became really sophisticated, especially compared to the size…

2,179 views
Spidi
February 12, 2017
I am overburdened, monsters and mods.

Hi there!

Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters + I'm trying out yet another video setup.

This video is the most condensed so far, focusing exclusively on…

2,229 views
Spidi
February 04, 2017
I am overburdened, prototyping.

Hello everyone!

I worked on a lot of stuff since my last post:


  • Thought a lot about the content/format of my blog and my freshly started video series, and made some decisions about their future.
  • Worked on the linux/mac port of KREEP, but still no announcements yet (but not far).
  • Lot of progress on the …
1,974 views
Spidi
January 24, 2017
I am overburdened, begins.

Hi there!

This entry is the first one for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry too! I decided to try this format due to the following reasons:


  • I'm writing pretty lengthy posts (I know I'm a blabbermouth) and at this day and age man…
2,111 views
Spidi
January 11, 2017
Magic Item Tech, persistent.

Hello everyone!

Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months of 2016 were a bit busy and chaotic, that is why I wasn't in a mood of writing down my version and why I need…

2,251 views
Spidi
December 07, 2016
KREEP, tales of low productivity.

Hi there!

The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things :( ), and as a result my productivity approached zero. Actually it did reach it when it comes to Unified Theory my upcoming game, but thankfully I could pull …

2,254 views
Spidi
November 14, 2016
KREEP, designing an update.

Hello everyone.

As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the development of Unified Theory and made it happen. Thankfully my estimations were correct and the updated build…

2,378 views
Spidi
November 04, 2016
Magic Item Tech, news.

Hi there!

Only a handful of tiny news this time about Magic Item Tech.

 

Domain

Now my game development blog and contact information can be reached at: https://magicitemtech.wordpress.com
I've reserved this domain long ago, but forgot about it a little. Now it's set up to forward to my blog and fe…

2,005 views
Spidi
October 20, 2016
Magic Item Tech, Unified Theory.

Hi everyone, long time no see!

It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm working on :lol: ...

Here is what happened:

I've been working on the prototype of this project of mine, coding…

4,171 views
Spidi
August 09, 2016
Magic Item Tech, Honesty And Shame...

Haven't written in a while about what is up with Operation KREEP or my next game, not even game-tech related posts, and I think it needs a little explanation ( at least me, myself, are in desperate need of some honesty towards myself :().
After I finish my rambling about "life and stuff", there will…

1,789 views
Spidi
July 17, 2016
Magic Item Tech, Testing

Hi all!

It is time for some software testing framework talk again :)!

As you know, I'm a big quality/testing advocate (especially when it comes to software!!!), and I've been working for a while now, in my "lab", on a high-level testing and automation framework, since I've reached the limits of use…

3,130 views
Spidi
July 09, 2016
Kreep, Post Steam.

Hi everyone!

Haven't been around the INTERNETZ lately, sorry for that (been busy with a lot of work and important decisions to make :mellow:).
I promised a postmortem thingy after the Steam release of Operation KREEP, so here it goes!

Before I jump into numbers, I'm going to describe the project a l…

2,107 views
Spidi
June 10, 2016
KREEP, birthday.

Hello there!

Small update but big announcement this time :)!
Operation KREEP is one years old and it is available on Steam!

Here it is, its Steam store page in its full glory:
http://store.steampowered.com/app/446050/

Technically speaking, it is a tad bit older than one year. I wrote the first draft …

1,414 views
Spidi
June 02, 2016
KREEP, 1.1.

Hi all!

Small update (~announcement) this time. Operation KREEP 1.1 is available:



Now if you buy or re-download the game on one of these store-fronts you get the latest version :wink:.

I made a little teaser too this week for the update:

Still working on releasing it on Steam but based on the t…

1,513 views
Spidi
March 26, 2016
KREEP, first week of March.

Hello everyone!

Yep, I know it is not the first week of March :), but I think a little irony never hurts + it is helpful to make one remember, that "man proposes god disposes"!
The first week of March was the planned finish (maybe even release!) date for the Steam update for Operation KREEP. Albeit …

1,527 views
Spidi
March 16, 2016
Magic Item Tech, achievement unlocked.

Hello there!

It looks like I fail to stick to my plans regarding this development blog, and sadly overall to becoming a bit more organized . Instead of listing the well known and common indie dev. distractions which bog me down too I jump onto this months "achievement": the achievement system .

Whe…

2,190 views
Spidi
February 17, 2016
Magic Item Tech, testing

Hi everyone!

It's been a while since my last post. Lately I had to focus on a lot of things (KREEP, Steam, paperwork, framework development, day-job, health issues, new cat !!!), and I wound up not being able to actually focus on any of it...
Now I'm trying to catch my breath, doing the best I can …

2,085 views
Spidi
January 10, 2016
KREEP, full Steam ahead.

Hello all!

Small update regarding Operation KREEP. I've started working on the game again. As I've mentioned before, it is number one priority now. When it comes to decision making I'm usually really slooooooooow, but this week I came up with all the must have and all the won't have time for them (…

1,495 views
Spidi
December 29, 2015
KREEP, change of plans.

Hi there!

Woke up on the 28th of December, checked my mailbox and gazed over a mail with the following subject:
Congratulations, Operation KREEP has been Greenlit!
I was shocked, checked the mail in a hurry, than the greenlight page of KREEP, crossing my fingers and hoping, that it is not a joke or a…

1,627 views
Spidi
December 21, 2015
Magic Item Tech, testing - part 1.

Hello all!

Haven't written for a long time, but I've been busy working on my "tech", mostly preparing for my upcoming project. When I started to think through what I would like to write about, I've realized, that it is going to be a rather long one, hence the "part 1" in the title, as I'm planning …

2,153 views
Spidi
November 20, 2015
KREEP, mortem.
Hi everyone!

Wow, almost three weeks passed since the release in a glance.
A lot has happened with me and KREEP, but I wasn't really active on these weeks ...
I think it's kind of time to talk about KREEP in past tense, though it's story is not over yet, but I'm focusing less and less day by day on it…
2,150 views
Spidi
October 30, 2015
KREEP, still alive.
Hello there!

Me getting sick again == release delayed by three weeks . But I'm sort-of okay by now and the game is finished !!!
Ladies and gentlemen, I present you: Operation KREEP

2,146 views
Spidi
September 12, 2015
KREEP, Ready, Set, Tiles!
Hi there!

Small update this time. This week I've completed the final tile set for the game. Not so many new ones, but they were really missing from some of the maps to finalize the look & feel. Updated most of the maps, some new screenshots:





Also gave some love to the thrusters and pipes of the s…
1,630 views
Spidi
September 06, 2015
KREEP, Boom! Ready or not.
Hello everyone!

This update took a while, a little sickness and a lot of work are to blame ...
I've finished implementing all the mutators planned for the final version. The most interesting (means crazy ) ones, which required a lot of work, are the "explosive" mutators. Overall I'm satisfied with th…
1,634 views
Spidi
August 23, 2015
KREEP, mutagen.
Hi all!

A real update this time with more content than news...
As mentioned in the short description of the game in the early days, game rule mutators were planned to spice up the gameplay. I got half-way through implementing and fine-tuning them (currently nine mutators are planned for the final ver…
1,971 views
Spidi
August 18, 2015
KREEP, birthday greenlight.
Hello there!

I took some time off from development. Both my fiancee, my dad and I had our birthday last weekend so it was loooong . But it's finally here, I've published the greenlight page for "Operation KREEP". Fingers crossed! Please check it out and if you like what you see drop a thumbs up .

Ope…
1,173 views
Spidi
August 09, 2015
KREEP, bitter work.
Hi everyone!

Sadly no game-play video still. It is a bit of an amateurish thing, but I totally underestimated the time it takes to put together a nicely prepared teaser video with game-play footage (silly me ). It is actually near completion, just minor fine-tuning and a final render is required so …
1,227 views
Spidi
August 06, 2015
KREEP, calm before the storm.
Hello there!

While I was preparing my greenlight page material, I realized, that I did not share anything about the KREEP itself so far. At least visually not much. What a shame, it is kind of a main character (antagonist), should deserve more from me . Also lately I had some tweaks in its palette a…
1,494 views
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