Spidi, Magic Item Tech Journal

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Budapest
103 comments
3 followers
65 entries
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Spidi
February 21, 2017
I am overburdened, loot is forever.

Hello everyone!

This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. I did my best to make it interesting though :wink: ! So the agenda is the item system which became really sophisticated, especially compared to the size…

2,259 views
Spidi
February 12, 2017
I am overburdened, monsters and mods.

Hi there!

Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters + I'm trying out yet another video setup.

This video is the most condensed so far, focusing exclusively on…

2,288 views
Spidi
February 04, 2017
I am overburdened, prototyping.

Hello everyone!

I worked on a lot of stuff since my last post:


  • Thought a lot about the content/format of my blog and my freshly started video series, and made some decisions about their future.
  • Worked on the linux/mac port of KREEP, but still no announcements yet (but not far).
  • Lot of progress on the …
2,056 views
Spidi
January 24, 2017
I am overburdened, begins.

Hi there!

This entry is the first one for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry too! I decided to try this format due to the following reasons:


  • I'm writing pretty lengthy posts (I know I'm a blabbermouth) and at this day and age man…
2,170 views
Spidi
January 11, 2017
Magic Item Tech, persistent.

Hello everyone!

Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months of 2016 were a bit busy and chaotic, that is why I wasn't in a mood of writing down my version and why I need…

2,322 views
Spidi
December 07, 2016
KREEP, tales of low productivity.

Hi there!

The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things :( ), and as a result my productivity approached zero. Actually it did reach it when it comes to Unified Theory my upcoming game, but thankfully I could pull …

2,404 views
Spidi
November 14, 2016
KREEP, designing an update.

Hello everyone.

As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the development of Unified Theory and made it happen. Thankfully my estimations were correct and the updated build…

2,464 views
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Spidi
November 04, 2016
Magic Item Tech, news.

Hi there!

Only a handful of tiny news this time about Magic Item Tech.

 

Domain

Now my game development blog and contact information can be reached at: https://magicitemtech.wordpress.com
I've reserved this domain long ago, but forgot about it a little. Now it's set up to forward to my blog and fe…

2,116 views
Spidi
October 20, 2016
Magic Item Tech, Unified Theory.

Hi everyone, long time no see!

It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm working on :lol: ...

Here is what happened:

I've been working on the prototype of this project of mine, coding…

8,103 views
Spidi
August 09, 2016
Magic Item Tech, Honesty And Shame...

Haven't written in a while about what is up with Operation KREEP or my next game, not even game-tech related posts, and I think it needs a little explanation ( at least me, myself, are in desperate need of some honesty towards myself :().
After I finish my rambling about "life and stuff", there will…

1,909 views
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