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Spidi, Magic Item Tech Journal

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Budapest
103 comments
3 followers
65 entries
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Spidi
August 03, 2015
KREEP, preparing for the future.
Hi all!

As mentioned last time, player graphics!

A little history leading to the current state first:

When writing my fancy game design document at the beginning of the project, I was thinking a bit about how I envision the player characters and their relation with the story. Back then I was poised wi…
1,358 views
Spidi
July 31, 2015
KREEP, quantum testing.
Hi!

A small update now, but planning to do a big one by the end of the week. This is just a warm-up for the new player character graphics .

As I have mentioned last time, we made a test play with my friends, but hastily I implemented teleporting before it .
Quantum gates in action:

The teleporters come…
1,304 views
Spidi
July 26, 2015
KREEP, passing 40%.
Hi everyone!

A bigger update this time. I've been working like a maniac this week, so a lot of progress ;). Based on my task tracking KREEP is close to passing the "half-finished" barrier...

First and foremost, I've implemented breakable props and added graphics for them. From now on the tile map is …
1,309 views
Spidi
July 19, 2015
KREEP tiles, update.
Hi again!

A little update about the progress on KREEP:

Since the major programming tasks got out of the way in the first phase of development, last week were and the upcoming weeks will be about content. I've been mostly working on tile assets. I've settled on the main graphical style a while ago, so…
1,447 views
Spidi
July 15, 2015
KREEP, first post.
Hi there!

This is my first time writing a devlog, so go easy on me . I hope to write interesting posts about my current project and would also love the get feedback as I go along developing it! Feel free to speak your mind about the game or about the logs, especially if I'm doing something terribly …
1,421 views
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