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How do you give purpose to a game?

Started by July 22, 2024 02:42 AM
42 comments, last by MagnusWootton 1 day, 8 hours ago

Good designers find creative ways to make it work. They fail and fail and fail again exploring creative ideas until they find the fun.

Copycat designers sometimes capture the fun, but often don't.

Bad designers look at successes as a checklist then complain about the checklist wasn't creative.

Be creative, make something new. It is not easy, it is risky, and it takes a lot of experiments and failures. Creative success stands on the pile of hundreds of creative failures.

Do you think all games need ‘purpose’ in a greater sense? I think that a game can just be FUN and that is it's purpose. I think the perfect videogame is tetris, which has no purpose other than being insanely fun and addicting. There are objectives within the game, but tetris has no essential purpose.

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Considering the purpose of life is hard to fathom, the whole thing with games is pointless because of that as well. 🙂 Them being simpler abstract versions of reality after all…

Gameemic said:

Why don’t you try adding what interests you personally? Theres no one-size-fits-all formula

That’s a great point! Adding personal interests helps make your work more unique and enjoyable. There’s definitely no one-size-fits-all, so tailoring it to what excites you is key.

Yeh, its hard to get any horse to drink the water of your game, just pleasing yourself makes alot of sense in this world were we face alot of trouble when it comes to providing entertainment for another. u shouldn't worry about alot of comments people make about a game, alot of it is bias and is unimportant and you shouldn't be swayed by unfair bias from other people!!

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