And I find games that try to sanitize violence creepy... when I slash people with a sword in Soul Calibur and just some sparkles come out of the enemy, or I shoot people in some games and they don't even react, I find this way more offputing than a realistic animation of the enemy being wounded, or in extreme cases, heads being severed.
I feel it gives the wrong impression on the result of violence, which might be more harmful for minors than getting exposed to depiction of graphical violence (which they clearly shouldn't anyway, we have age ratings for that... but certainly nothing is stopping a kids game featuring characters slashing with swords at other characters as long as the violence looks non-realistic).
Now, I am pretty sure some people will strongly disagree... and I have full understanding for that. I have zero scientific evidence and only my gut feeling here. So while I might find it disturbing that games are allowed to sanitize violence to market their game to minors, while I find nothing disturbing about realistic violence in a game marketed towards adults, I am just as right or wrong with that opinion as the people lambasting manhunt and similar gorefests.
Fact is, there hasn't been enough hard scientific evidence on the negative effect of violence in games to justify acting on it. And this has been looked into since over 20 years. So by now we can safely assume that people wanting to rid games of violence are simply acting on feels, and not reels.
We all know by now how dangerous it is to take action on something because it is offending the feelings of a small but vocal minority... before long, games will become squeaky clean but boring as hell, as EVERYTHING will be offensive to someone on this planet.
I am also no fan of the core idea of snuffgames like manhunt or hatred, yet I find it disturbing when shooters like COD or similar get lumped into the same category. Violence that is working towards a story goal I find generally fine, even if that results in a very violent game... many of the anti war movies wouldn't work that well without the graphical violence, its essential for the story.
Then there are the snuff games/movies/books were violence IS the story... because the product wouldn't sell without marketing towards our monkey brain with sex, violence or a pointless love triangle, as the product has nothing else going for it.
Lastly, never forget the streisand effect. Calling for something to be banned will just make it more successfull. If you want something to fail, don't tell anybody about it and hope it will stay obscure and eventually die.