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Parallax Occlusion Mapping + HDR + bloom + parallax corrected cubemap reflections
posted in Antares Engine
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![AliAbdulKareem](https://uploads.gamedev.net/profiles/monthly_2023_02/thumb.730cc4e29e724de785548f11880ad6b7.319680.jpg)
February 22, 2024 03:57 PM
![buzzelliart](https://uploads.gamedev.net/profiles/monthly_2021_04/thumb.eb311b1ef9564fb6a803272b9fb0fd29.SpeedyPainter_metro_style.jpg)
@AliAbdulKareem thank you, I use a custom shader to convert from multisampled frame buffer to a normal one, maybe I should improve the algorithm I used.
March 15, 2024 11:00 PM
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Very Lovely,
Btw, I think you might need some antialiasing for some edges like this: