Welcome new authors rbritt, GiTS and Sporniket!
Project Updates
- Magic Pixels - joew's latest look at Empyrios includes how the game's HUD should function when finished, along with a new screenshot
- My attempt at making a platformer - AFS goes over the event system he's added along with weapons to his game, takes a look at the subtle things that can have a large gameplay impact and lots of pretty new screenshots
- Path Tracing Adventures - Arjan B wraps up his path tracing project by adding the ability to render depth of field, discusses what he wants to work on next
- Caveman - Norman Barrows covers what's new in Beta 9 of Caveman, along with the link to download and check it out yourself
- Lactose!'s Journal - Lactose! is still looking to eventually have 3D models for his game characters but a new video with smoother 2D placeholder animations lets us better see what the project is heading towards
- Radical Heroes: Crimson City Crisis - Mad Unicorn Games has info and a video on the next update to drop for their game
- Avengers UTD Chronicles - AvengerDr doles out all the relevant info for his turn-based sci-fi tactical game that is rendered in an old-school neon vector graphics style reminiscent of Tron and Wargames
- The Seven Tides - kyuubi has another quick look at the current art direction for the project
- Crawling with ideas - ManTis is back with a new project, a logic game based around the principles of Q*Bert. He also updates on what's going on with older projects
- From End to Beginning - coremarq still has his rougelike on hold, is progressing on his new project and has a little fun with his particle system by turning it into an Araknoid clone for testing
- Orange Chair Software Development - Navyman reminds us that creating a game demo isn't as simple as just slicing out a portion of your gameplay.
- Undergroundies Projects - Undergroundies has made it into the Game Maker Showcase, congrats!
- newtechnology's Journal - newtechnology has put his FPS project on hold to try for a simpler game to cut his teeth on, which is an endless runner available for download
- Journal of Mak - Mak has some new images and video of his celestial body rendering work, which is indeed looking very nice
- Brass Watch Games Development - nerdboy64 has been busy with another project but has made a good deal of progress on Shipyard as well that he covers in this entry
- et1337 makes games - et1337 has continued with his weekly Screenshot Saturday entries, had good success at the event he attended to showcase Lemma
- BlueStar03 - zBuLe has released his project onto the Windows Phone Store, although it's rather interesting how his has planned to use it to try and help fund/motivate further development
- The Curiously Recurring Gimlet Pattern - jwezorek has gotten approval on the App Store for his iPad puzzle game Zzazzy
- Daath Galaxy Devlog - BlackLodgeGames has released the official Daath Galaxy trailer and also now has the project up on Steam Greenlight and IndieGoGo
Game Dev Stuffs- Ramblings of a partialy sane programmer - blewisjr talks about deciding which platform(s) he should be targeting with his project. It's not so simple these days, like when it was just the desktop that ran games
- dustArtemis ECS Framework - TheChubu covers the ComponentManager class of the dustArtemis Java framework used to setup entities, components and systems
- Journal of Aardvajk - Aardvajk invites you to have a look at his "clean signals/slots system using varadic templates", tested in GCC 4.7.2. He's also considering making it into an article
- My Journal - Lysergide shares "an editor extension that will allow you to easily create ScriptableObject instances of any kind directly from the [Unity] editor"
- slayemin's Journal - slayemin goes over what he and his new studio have been busy with their second month in business
- Ramblings of a partialy sane programmer - blewisjr talks about deciding which platform(s) he should be targeting with his project. It's not so simple these days, like when it was just the desktop that ran games
Happy to see the recap back! :)