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![Godot Net-Code Blog #2](https://uploads.gamedev.net/blogs/monthly_2024_04/bcdd44eda0d043498f2961c7beb2238e.on_spawn.png)
This week I continued my experimentation on net-code in Godot. This is a continuation of the last post, so read here for context on what I will be discussing here.
When we left off we had a simple net-code project where players could host lobbies for others to join by entering an IP address. My firs…
![Godot Net-Code Blog #1](https://uploads.gamedev.net/blogs/monthly_2024_04/47e9392877994c7581a1d2b5e7720e82.built-in-movement.png)
With The Krilling set for release, this week was more time to work on some side projects. This week I started a small and short project that is mostly just an experiment of how multiplayer networking works in Godot.
At the start, I had one scene and just placed a host and join button for the player …