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![Role Analysis Project 03: Unreal Networking Sandbox with C++](https://uploads.gamedev.net/blogs/monthly_2024_04/6a5355d3b5e147ad9b017f4ad9bd2416.image.png)
After my last project with Unreal Blueprints, I wanted to pivot over to C++. The theme of the project this time around was networking, so I decided to mess around with the FPS template in Unreal and implement some networked multiplayer functionality.
I've only read a little bit of C++, and I…
![Role Analysis Project 2 (New Engine Experimentation): Unreal Engine Inventory System with Blueprints](https://uploads.gamedev.net/blogs/monthly_2024_04/c2babfdd65f54d34872ca77f063094a8.image.png)
Role Analysis Project 2 (New Engine Experimentation): Unreal Engine Inventory System with Blueprints
This was something I already implemented during the halfway check-in, although I needed to rework things a bit because I wanted to have the ability for a single pickup to grant multiple of an item. Each item pickup now has an Amount variable that is used to add the correc…
![Role Analysis Project 02 Check-In: First Steps in Unreal Engine 5](https://uploads.gamedev.net/blogs/monthly_2024_02/d753bae9bba64f70981482ef25e19203.image.png)
Our prompt was to do something related to a new game engine, and I've never worked in Unreal at all, so it seemed like a good choice. I did have a little bit of knowledge of C++, so I decided to follow the Blueprint approach, just to make the experience even more of a fresh start.
I decided on the m…
![Role Analysis Project 01: Mimicking Celeste's Movement](https://uploads.gamedev.net/blogs/monthly_2024_01/43016b17b0344a7684068f6ee7bac072.image.png)
The theme of this month's project was “Movement Experimentation”. Celeste is one of my favorite movement-based games, both as a casual player and as a speedrunner, so I wanted to see how difficult it would be to recreate some of the more advanced dashing mechanics like Super Dashes and Waveda…