And since I'm the proud father of a 15 month baby, I have limited time to play anyway, so there is little chance for me to enhance my playing skills (not to mention that I'm not sure that I really want to enhance them).
But mind you, I play. Mostly single-player RPGs or RTS - I tend to prefer the former. I've been long time adept of pen & paper role playing games, and when I believe a CRPG is to be tested, I buy it. Over the time, my collection has become quite interesting :
- Baldur's gate I & II
- TES 1: Arena
- TES 2: Daggerfall
- TES 3: Morrowind
- TES 4: Oblivion
- Neverwinter Nights 1
- Return to the Temple of Element Evil
- Ultima Undeworld I & II
- Dragon Age: Origins
- The Witcher 1 & 2
I believe I have some other CRPG lying around - and this is not counting adventure games (Raymon, I still have my copy of Morning Wrath) or hack-n-slash with a RPG twist. I just love them.
When I play, I tend to follow a simple pattern: when possible, I set the difficulty to the lowest level (I cannot afford to play the same section of the game again and again), I try to be always higher level than needed (to minimize the risks of restarting the same sequence again and again because I'm too weak to overcome the challenge) and I try to follow the base story as much as I can (in sandbox-like games such as the TES series, I try to avoid side quests unless they offer a very good reward or unless I need to level more in order to fight a big boss). The goal is simple: since they are games whose duration lie between 30 and 150 hours, and since I can play at most 4-6 hours per week, I must make sure that these hours are not lost doing things that are unnecessary. I'm looking for fun, not completeness.
Most of the time this simple strategy works fine. In fact, until recently, it worked each time I played - and it was fun.
I think what I find of interest in a CRPG is not the challenge. I don't mind challenge - especially when it fits the story - but I prefer the discovery of the story (this is why I'm not going to spend much time in a MMORPG: the story is secondary in these games). What I really dislike is everything that can frustrate me of this pleasure.
And this is here I wanted to come. I cannot understand why recent CRPGs are more akin to create moments of frustration than older ones. I remember I spent 30 minutes to one hour to understand how Morrowind's Shrine of Azura worked (my fault ; I don't remember why it took so much time, but I beleive I misread something at some point) - but I can afford to lost 30 minutes here and there. I also remember a few particular frustration moments in this game or that game but I was able to overcome the difficulty (sometimes by changing my way of doing something). After all, I have saves to allow me to start again later if I'm a bit stuck.
Take Obivion for instance: the choice made by designers to level the monsters as you level is just plain silly. Let me play as I want to play, damn it! But then, most of the time the difficulty during fights only happen on random encounters, so you just have to reload the latest save and you're done.
Then comes DA:O. If you play the whole game in "Easy" difficulty (or whatever it's named), then the whole game will be quite kind with you (you will die a few time - the challenge does not disapear) - that is, until you get to the final part of the game. Then you'll have to start and start again (and again, and again, and again) the same stupid fights because suddenly the game difficulty changed drastically. After 6 hours full of restarting again and again the same fight, I uninstalled the game with the following verdict: "that was a good game, too bad the game designers went kind of stupid at the end".
And more rencently, I decided to go for a ride with The Witcher 2. And frankly, this is a good game. Except that I'm stuck in a stupid village, trying to rescue this stupid bard, with this stupid "please, no blood" attitude. Which mean "you have to fight with your bare hands and if you lose, you die" (how stupid: they are allowed to kill me, but I can't?).
Dear Red Projeckt game designer, if you ever read this: this is just plain silly. I set the difficulty level to the lowest possible value because I'm not good at gaming. I only have my keyboard. And you ask me to punch a guy in the face with the following conditions:
- if he touches me 3 to 4 times, I'm dead
- I need to punch them 6 to 8 times to k.o. one guy
- there are two of them (or more, depending on the dialog) in a row
- I cannot save between the fights (meaning that if I die before I k.o. the last one, I must redo everythign, including the lengthy dialog at the beginning)
Not only the conditions are unfair but they are also directly responsible for the frustration moment. That and the (damn "I don't play on a console, you freak" stupid) fight system
- wait for one to two second. The tempo is just here so that you cannot rely on the system to know when you're going to be active. In other words, it's here to artificially increase the difficulty.
- press the key (one of QSDZ) that appear on the screen. you have less than (I'd say) 300ms to do that, and you must press the key only once (which means: go away, you little guy with disabilities, we don't want you to play) . At this point, if you fail, you might take a severe hit and loose 1/3 of your life. If you success then...
- one time out of three? (random: it can be 3 times in a row) you have to press another key in - guestimate - (300 - the time you used to press the first key) millisecond. If you fail, you might take a severe hit again. Remeber that you have to press the first key once or you second keypress will directly be interpreted as a wrong key - and you'll take a hit.
- If you succeed, then once in a while you will punch the stupid guy in front of you. A bit. Enough for him to scream "my nails!" or something like that.
Having two fights in a row using this system is just plain impossible for many people, including me. Now, if I manage to do a perfect on the first fight (I did this one - out of 20 tries), you still have to defeat the second guy. If you fail, you start over - and over - and over - and over... Repeat ad nauseam.
So here is my verdict, after 3 hours of play: "it's a good game, too bad it's not meant to be played". Uninstall (bonus: frees a few GB on the drive), sell DVD, and insult designers (during the frustration rampage).
The frustration is doubled, because it hurts to buy a 50EUR game just to see that a stupid game design decision prevent you to have any kind of pleasure once you hit that stupid village. That's 2 or 3 hours of game if you decided to let the cinematic play as I did.
Red Projekt guys, this is a failure - and an upseting one.
--
Bonus: count the number of time I wrote the word "stupid" and win a bonus cookie!
I agree with your comments about the witcher 2, I am a fairly regular gamer and I don't have too much trouble with the vast majority of games that I play, but that one is really difficult.
I am playing the game on medium for the majority, but a little bit further in from where you are is a boss fight where I couldn't even take more than 1mm of his life bar before dying. I had to switch it to easy mode and even then it was really tough.