Role Analysis Projects

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blumagma711
April 30, 2024
Role Analysis Project 03: Unreal Networking Sandbox with C++
Summary:

After my last project with Unreal Blueprints, I wanted to pivot over to C++. The theme of the project this time around was networking, so I decided to mess around with the FPS template in Unreal and implement some networked multiplayer functionality.

I've only read a little bit of C++, and I…

2,897 views
blumagma711
April 01, 2024
Role Analysis Project 2 (New Engine Experimentation): Unreal Engine Inventory System with Blueprints
Inventory System - Pickups:

This was something I already implemented during the halfway check-in, although I needed to rework things a bit because I wanted to have the ability for a single pickup to grant multiple of an item. Each item pickup now has an Amount variable that is used to add the correc…

18,735 views
blumagma711
February 28, 2024
Role Analysis Project 02 Check-In: First Steps in Unreal Engine 5

Our prompt was to do something related to a new game engine, and I've never worked in Unreal at all, so it seemed like a good choice. I did have a little bit of knowledge of C++, so I decided to follow the Blueprint approach, just to make the experience even more of a fresh start.

I decided on the m…

2,336 views
blumagma711
February 04, 2024
Role Analysis Project 01: Mimicking Celeste's Movement
Topic:

The theme of this month's project was “Movement Experimentation”. Celeste is one of my favorite movement-based games, both as a casual player and as a speedrunner, so I wanted to see how difficult it would be to recreate some of the more advanced dashing mechanics like Super Dashes and Waveda…

2,141 views
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