Hu Ling answers our questions about the creation of the game "HurricaneX2 Evolution", which came fourth place in this year's
Dream Build Play competition.
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How many people in your team and what role did they play
in the development of your game?
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Describe your game to someone who hasn't played it
before?
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What inspired the idea behind your game?
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How long have you (and your team) been programming?
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How do you feel about being one of the top games in the
Dream Build Play 2009 competition?
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What does Dream Build Play mean to you, personally, as a
development team?
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Have you ever entered Dream Build Play before?
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Did you do anything differently in your entry this
year?
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What do you feel that participating in Dream Build Play
provides for the game development community?
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Did you design the game up front, or did you let the game
idea evolve during development?
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What was the most interesting/fun part of the
process?
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And the least interesting/fun part?
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Did you have enough time to complete your entry?
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If you were writing your game again, what would you do
differently next time?
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Have you ever used the XNA Framework before?
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How did you learn to use the XNA Framework?
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When developing your game did you use any third party
components?
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Would you consider making any of your code/libraries
available on sites such as CodePlex for other XNA developers to use?
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What did you feel, if anything, XNA Game Studio enabled
you to do well when working on your game?
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Did you have any challenges to overcome whilst using the
XNA Framework?
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Did you have any particular challenges to overcome when it
came to running your game on the Xbox 360?
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Did you take advantage of any of the new features provided
by the XNA framework 3.1?
![](http://images.gamedev.net/features/business/igf09interviews1/gdnlogo.gif)
If you were to offer some advice to other game
developers, what would you say to them?
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Will you use XNA Game Studio to make another game?
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Would you enter another Dream Build Play
competition?
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Now that you've got a completed game, what are you
planning to do next?
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Finally, do you have any other comments you wish to make
about your game, your team, the XNA Framework, Dream Build Play or game development