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![when i try read renderd content from the texture of swapchain into byte[] on some pc's the returned array size bigger then expected](https://uploads.gamedev.net/forums/monthly_2021_02/f52b317e580e47918181a0e643328219.trying.jpg)
Could it have something to do with the texture being a width with a multiple of 2? Is there a pitch parameter in the description of the texture?
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