🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Latest unrealengine4 Activity
- As I promised, I'm back with some updated content and a sneak peek at the gameplay. (Don't be harsh, the game is still in development...). However, I have some sad news: the release date has been delayed. I will be back with additional information about the delay as soon as I see the l…
Thread locked due to excessive spam. @halex0116 , if you're still recruiting, please start a new thread.
Welcome to the first gameplay preview of Shallow Wish. Have a sit at the tavern near the minstrel, listen his tune - it's all a sample of what the game is all about! Until you can play it yourself, take a look at what it has to offer.
Shallow Wish is an action-adventure game in development, now on …
As time passes, Shallow Wish grows and develops into an unreal world. It is the sum of many months of work and dedication, many skills and hopes. I am happy to announce that Shallow Wish is on its final development stage, and I hope that 2022 will be the year of its …
(Originally published by me on my LinkedIn. Thanks to teammate and friend Connor Barthelmie for helping me with some of the tips and proofreading this article.)
I recently took part in the Unreal Engine 4 Spring Jam 2018. This involved a lot of firsts for me - first time leading a game jam team, f…
I made a tool in Blueprint, Trailmarker. It's for placing markings on surfaces in Unreal Engine 4 and comes with a wide range of features and settings.
Features:
- Project markings on landscapes, static or skeletal meshes.
- Add markings to a decal or in your material through a material function.
- Only capt…
I`m ready to do that. Sent PM
The question from fleabay was whether you have a license (the legal right, permission from the IP owner) to port the game. This website does not condone intellectual property theft. @sharpert , do you have legal authority to port this game from UE2 to UE4?
@StarjumpDev Thank you! I am familiar with blackboard for AI, but had never thought of it's use in this situation. Also, thanks for the warning on the extra column. So far I have just displayed text by having it keyed manually into the C++ blueprints, but that is just for testing. Going forwa…
Hello I’m Sean. Right now I’m developing a RPG Demo. As of right now game is a Single Player TPP Fantasy RPG. Using Low Poly Assets. As of right now we have the Kingdom, City, Farm Village, and Cave in a good spot. Another cave is in the works. On programming side we have some of the menus in. Most…
Go to udemy.com and look for “Unreal Engine Courses”
have fun ?
Dread Nether is a top down shooter game I'm solo developing in Ue4 and C++, come check it out!
Five months of development so far and I plan on uploading weekly devlogs.
thanks for the help Tom, you are very kind.
I released this robot character on the Epic Marketplace awhile ago.
It features:
- Modular frame with attachable parts.
- Customizable materials.
- Third person template - character and animation blueprint.
- Morph targets for camera shutters (optional: skeletal mesh without morph targets).
- Rifle, magazine…
Hello!
This is the fifteenth entry of my development blog for my project 'Tracked Mind'.
This time I'm really happy with the progress since my previous post. The game now has a new inventory system (again, I know). This time it has all the functions that I wanted from the start. Sadly I had to recrea…
I can add some information about this.
bmarci said:
The torque split was a riddle for me too, and I read somewhere that in real life the center diff axles always rotate with the same speed, and the torque split is achieved with different diff ratios at front and rear. I'd be glad if someone could sec…