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Latest systems Activity
![Systemic story game development 2021](https://uploads.gamedev.net/blogs/monthly_2024_04/large.42eebdf87e504c89989d993a9c24b526.zorki.jpg)
Welcome to Adventure alpha zero 2021.
I have been thinking about this for 30 years. Especially the last two years. I have tried to find the complete and perfect way to write about this and it has held me back. I have to start writing for myself and accept that a lot of it will be incomplete and of l…
![Developing systems - Devlog #02](https://uploads.gamedev.net/profiles/monthly_2023_06/thumb.a6529db2d67b4f1e94efef85b9b37f3b.2023-02-14.png)
Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System.
My project grew from the Third …
![Scalar Fields And Systemic Design](https://uploads.gamedev.net/blogs/monthly_2020_07/e3e4b093a6ae42469754a9e457188545.systemic.gif)
For the Unity project using this code, please see here: https://github.com/Ratstail91/Chemistry/releases/tag/scalar-fields
Please note that 1 pixel is equal to 1 unity unit - this is unrelated to scalar fields; it just feels better to me.
In this post, I'd like to outline how I coded my scalar field…