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Latest Sprites Activity
Hello, im searching for collaboration with an Graphical Artist for make a Graphic Adventure …. i need good Backgrounds and Sprites with some animation for example for put the characters walking or moving around the scenario…..
I want make minimal DEMO of it with view pointed to try get someclass of …
Moving to For Beginners.
If you want to attempt a project like that, then do it. Don't expect any commercial success from it. If you try to implement it, I'm sure you'll learn a lot along the way.
There are very few games that attempt to do things the way you describe, but as a learning experience it…
Much better! I'm not one of those thinking that the glove needed that much attention. It seems stranger to mee now how his hand would grab up there while having a long, fat palm in the glove.
But it's definitely much better now! Dither next? :P
I translated my example above to Python and C++:
- JavaScript, Canvas2D: https://plnkr.co/edit/zjYT0KTfj50MejT9?preview
- Python, PyQt5, QPainter: https://rextester.com/FDPMLU35222
- Python, PySide2, QPainter: https://rextester.com/YLSNG7380
- C++, Qt5, QPainter: https://rextester.com/XEUPHQ83360
Das crazy. Thank you very much guys! Granted, excellent answers. You guys have been lots of help.
[Read the original blog post at Unity Sprites: tight-fit or full-rect?]
Should you choose tight-fit or full-rect for your sprites in Unity?
You know, these graphical elements you use in ALL your games...
After all, you most likely use sprite renderers. Or at least, UI Images.
In this post, you will lea…
In the first picture, the dark grey hook character has an implausible position: standing on air with a single point contact with the ground (the light green shape) and an exactly horizontal base, presumably the result of “freezing rotation”.
For a more realistic appearance, it should either im…
Hello everyone! I suggest you try the Raw Catalog royalty-free collection of more than 800 game assets. Our library contains 4K Textures, Atlases, and Substance PBR materials. Free for individuals/teams and non-commercial use.
It occured to me that that might be a problem if there are more graphical effects happening at once. I'm slowly improving the program little by little.
EDIT: sorry for double-post.
Hello,
I need help from pixel artists on a port of 1987 Capcom's Black Tiger/Dragon for NeoGeo and others retro platforms.
What tasks are needed:
phase 1: (original setup)
- ripping of the original arcade sprites
- re-coloring of sprites and tiles on a NeoGeo constraints bas…
This is a very straight forward method to achieve this effect. The area behind the rock is walk-able and will hide the player in the render order and the front will show the player on-top.
I've been very happy with the way the tilemaps are working in unity, once you get used to it th…
Hi we are a team looking for a sprite artist for a game project. we need someone to assist in maing the sprites for the player character as well as the bosses for the game.
after some discussion it will be a 2d game in common with castlevanai or metroid. we want to go with a more comic…
guess not pixel art
[This article was originally posted at The Gamedev Guru's Blog]
I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI?
I still remember that weekend, about five years ago...
I spen…
In this devlog we'll be discussing the various aspects of what we did in our first month of development. We'll cover important things like what we accomplished and how we set our expectations and processes to get the most out of the time we had. One of the …
19 minutes ago, Titanomachy Studios said:What name am I looking for?
John Leonard
Hi, @deadc0deh. Can you help me with some question about shaders?
I have written the simplest possible shader.
On the image below the fragment shader do nothing (it has no functionality).
It looks like this
fixed4 fragmentFunc(v2f IN) : SV_Target {…
On 6/3/2019 at 1:41 PM, HappyCoder said:I just came up with a name for that. I don't really know if there are any existing resources about it. I was just looking at your sprite for any places there is a lot of redundancy and brainstorming ways to reduce that redundancy.
…
Hi i am looking for a sprite artist to make a retro looking platformer, preferable with thy smoothness of super mario world and the looks of castlevania
Hello everyone!
I'm an artist from Transylvania creating artwork for video games for a few years now, with a passion for dark fantasy and old school RPG's like Diablo, Gothic, Arx Fatalis etc.
In the past few weeks, I've decided to try this idea of a mobile pixelart RPG , and started t…
#otome #humor #romantic #resource_management
//could be changed
[project_name]«Endless development»[/project_name]
[genre] visual novel with resource strategy [/genre]
Cheers, ladies and gentlemen!
Enrakh Tales team welcomes you! In 2018, we have finished our project (http://anivisual.ne…
In my last blog post I showcased some of the audio I’ve been working with for my upcoming game 13 RONIN, now it’s time for graphics. But first a celebration. The 4th of October is a day dedicated to the cinnamon roll here in Sweden (yes, it’s true), which we, of course, celebrate by baking, …
Due to my belief in learning through self-discovery and my ongoing creative evolution, I've long put off doing any tutorials. However, after making pixel art for over 3 years I've established many solid techniques worth laying out in a concrete fashion. While I'm excited by the prospect…
This is my first blog post.
I am making a videogame as a learning exercise, using SDL 2.0 as my framework (I can't call it an engine, but I'm using it as my game engine).
I opted to attempt a 2D Turn Based game.
Animation
I have followed SDL tutorials and am now familiar wi…
Hello all,
This past weekend we were at our biggest culture/gaming convention our area has almost breaking 10k visitors. With us we had some screenshots of the new area we had been working on we were calling the Plains area. After sitting in on some gaming and voice acting panels we've bee…
Esoteric Software has made Spine 3.6 available. Spine is an animation tool for 2D animation in games. In the 3.6 release, the team focused on bug fixes and improving existing features, but they did manage to add a few major features, including:
Preview ClippingTin…