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Latest Publishing Activity
First of all, would like to start by saying a big thank you to the dozen or so people who joined this project on the many platforms it was shown; you weren’t forgotten, so much so that this entry is mostly dedicated to those involved. Although, might be useful for other devs as well.
It was mostly k…
Hey all,
I wanted to share my new roguelike meets city-builder casual game for mobile.
It’s a quick and fun pick-up-and-play with tons of challenges to overcome, loads of traps like riptides, and enemies like vicious sharks.
Simply tap, drag and release and collect burger collectables, used as c…
Hey,
If anyone would like me to, I can do marketing for your games to help generate more players and interested people. This can include marketing campaigns on Instagram, reviewing and testing the game to help not only improve it overall but also find your specific demographic and incoprate more ide…
I like the game! It looks really interesting. What language did you write it in and what library did you use?
Seasnan said:
Would it be better to work for a site like Tabletopia, work for a board game company to create digital versions of their games, or contract myself out for each game?
You listed 3 options, and those are not the only ones.
reinout said:
haha, sounds too much reality to me. Lots of people are hurting from this virus, so at this point I would not do it. Once this has been cleared, it might be a feature. For now, I would park it.
(un)fortunately it won't be releasing any time soon, especially with Bannerlord coming out. I…
Awesome. You should always weigh the pros and cons as said above, and I personally believe you shouldn't take short term gains for a long term loss especially in the case of negatively impacting your studies in the context of this deal.
Best wishes.
@Tom Sloper Oh I'm gonna take a look, I really appreciate your help ?
I might be wrong, but I'm 80% sure that when you think about your career, you think "What do I want to do?"
From there you kinda pick something that's interesting to YOU and go from there.
If you want to be an indie game developer, this means you probably work on the game YOU want to make.
If you want…
To get more installs you need to attract more users. How?
1) ASO-optimization gives you organic growth
2) advertising
3) get featured in the App Store or Google Play
The 2nd one is expensive, the 3rd is hard to get. So I would suggest that you try working on ASO. Also, I noticed that smaller indi…
@frob Do you have any more info about mobile games? About publishing contracts or links to useful info?
Let’s say you have made a game. It’s working quite fine and in your opinion, it is extremely interesting to play. Will it be enough for becoming a new hit? What level of sales can you expect to get? This article is my attempts to analyze some general and insider information, gathered throughout …
Hello,
We are a group of indies and we know the difficulty in getting discover-ability for the contents we create. As a initiative we have started a new website "Indie Fusion" http://www.indiefusion.org/ where we are displaying contents related to games, comics,music, influencer list etc.
…The full interview with Pixelbite was originally published on the LocalizeDirect's site.
The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect br…
The full interview with Pixelbite was originally published on the LocalizeDirect's site.
The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect brie…
This article was originally posted on LocalizeDirect's blog
Ever thought about expanding your game to the MENA region but not sure where to start? Try Turkey first. It’s very much a mix of East and West, it is also the most developed games market and the video game centre of MENA. Previously…
Deja Vu: - Click to download on Google Play Store!
We've all felt that feeling of Deja Vu - (the feeling that one has lived through the present situation before) or in simpler terms - same same but different . In this ball game, players have to memorize a series of movement but instead of ju…
2019 Tiancai Cup Hackathon My startup is currently hosting an online hackathon called the Tiancai Cup with Alibaba Cloud, and I thought one of our categories, Best Casual Mobile Game, might be of interest to some of you guys! Registration is free, and th…
Hi Captains!
I hope you are all enjoying your summer, its been a few months since last update. This is mostly because the I've had to focus a bit more on my health, 20 years in front of a computer has taken its toll on me and I am now better at taking a…
Publishing 101 | Publishing 102 | Publishing 103
This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that aims…
4Players launches Next-Generation Player Engagement Platform SCILL™:
SCILL™ Play open beta for Android and iOS now available
Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS. …
4Players launches Next-Generation Player Engagement Platform SCILL™:
SCILL™ Play open beta for Android and iOS now available
Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS.
…Hi Everyone!
In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:
The release trailer is an incremental improvement on the previous three trailers, one created in 2016, an…
Publishing 101 | Publishing 102 | Publishing 103
New year, new advice! My name is David Logan, CEO of Akupara Games, and I’d like to start the year with some more insider details on game publishing. Last year, I wrote the first entry for a series of articles to help guide develope…
Publishing 101 | Publishing 102 | Publishing 103
Hi! David Logan here, CEO of Akupara Games! We get a lot of questions about the game publishing process and I decided I wanted to write a series of articles to help guide developers throughout decisions surrounding the release of their …
Hey there, fellow indie game dev. Let’s cut to the chase: you’ve got a game that you've either just started working on, or maybe it’s already late in production and you need to start building its home on Steam, or maybe your page already exists but it could use some improvement. Whateve…
Hi fellas,
We’d like to share the story of a game anticipated to become somewhat a hit, but a series of ill-favored circumstances we’re gonna show below ruined all our expectations. 1.5 programmers and 1 lead game designer had worked on the project, plus 1-2 artists had been engaged in the d…
On 5/15/2019 at 6:54 PM, Pastew said:1. What countries should I choose for first $200 investment on marketing, for the soft launch?
Rovio invest directly in USA. If it works there, ”it will work everywhere else”. It also depends on your monetization model. If you have l…
Hello, at first I would like to say I’m a newbie, this data is just my personal data from my games, it’s not a study of a market or something like that.
Before I was releasing games only on Android, but just like 1–1.5 month ago I had released my last game “Fisherman” on IOS. To be honest I Was read…
I'm not sure how it translates to selling games online but I came across this article awhile back about pricing of products in general.
48 minutes ago, Brain said:so long as you abide by the reasonable terms (e.g. don't go using a porsche in your racing game or an AK-47 in your first person shooter!) if someone did try to sue you, you have reasonable defence that you bought it from turbosquid, and paid for it, …
Hi there,
My name is Alex and this is my first iOS game! I’m looking for people who can help me with testing! Please leave feedback here or mail me aizatsky.const@gmail.com
Application is in TestFlight, so you need to download TestFlight app in store and after it follow this link
https://te…
Glad to help.
We are now filling up the game base for http://probqa.com/ - an interactive game recommendation engine based on probabilistic question-asking system (ProbQA). In each step it asks the user about a game feature and offers multiple choices. The engine also lists top 10 recommended games in each st…