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Latest post-processing Activity

DX12) Trying to Implement Volumetric Scattering for multiple Spot Light, but It's not going well

(This Image is What I want to implement)

I am attempting Post Processing using Compute Shader to implement Light Shaft for multiple Spot Lights in the DX12 framework.

The first thing I tried was the method at the following link:https://gitlab.com/tomasoh/100_procent_more_volume/-/blob/master/shaders/…

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