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Latest orthographicmatrix Activity
![Why I get meshes not in the middle using orthographic matrix](https://uploads.gamedev.net/forums/monthly_2023_04/88883beeee1a4f57a0fe04126aeb25d3.Screenshot-(4).png)
I try to implement shadow mapping in own project. I set up a sphere and a gird meshes in origin then places Lookup camera above them.
I expect to see the sphere and the gird in the middle of a shadow map
but they were shifted to the right side. I don't get why this happens.
float projection_plane_widt…
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