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Latest nonavmesh Activity
![DevBlog 14 - AI Collision Avoidance Spheres](https://uploads.gamedev.net/blogs/monthly_2022_01/large.d38955e503134696832e9ff3ee4cc8b9.sa_vid14_a_thumbnail.jpg)
An algorithm created to make AI not fly into things (it's not boids).
The high level idea is to create avoidance spheres.
When an ai agent enters a sphere, it avoids the center.
The deeper the agent goes, the more avoidance it has applied to it.
The avoidance removes a portion of its desired direction …
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