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Latest mechanics Activity
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Welcome to our forums, Lacklounge. Since you were not familiar with online forum terms, what you started was not a “forum.” You posted in our forum, and your “post” has now become a “thread” since there have been replies. Also, since you're new at this, I recommend you read our site guidelines and …
![Developing systems - Devlog #02](https://uploads.gamedev.net/profiles/monthly_2023_06/thumb.a6529db2d67b4f1e94efef85b9b37f3b.2023-02-14.png)
Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System.
My project grew from the Third …
Please don't necro. Reply to recent threads, not 6-month-old ones.
Hello! ? I am doing a project for a class on the topic of game development! It’s definitely an area I am passionate about, and my project revolves around how video games uniquely convey information and story to players through their mechanics. Part of the project involves creating a survey and send…
Okamidev said:
@Tom Sloper It could still be classified as one if the points get replenished after a while? And thanks!
Something that has to get replenished now and then is a resource. It needs to be managed as long as the resource isn't available in infinite amounts.
![Refining the main gameplay mechanic](https://uploads.gamedev.net/blogs/monthly_2020_06/c9932b5023e64485a3a178f1059c4cfc.LOWREZ-ROTATEezgif-5-a19ec3d4c338.gif)
Hi everyone!
Last week I made a massive change in the way my game works by refining the main mechanic and here's why. (I have also made a video version of this devlog)
First, let's sum up what was the previous way of merging buildings. The player could right click on a group of four buildings, and t…