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Latest Environments Activity
Hi.
I would like to share with you more details about the game and updated list of developers we are looking for!
We are looking for:
- Animator
- 2D Artist (UI, promo material development)
- Character Rigger
- Voiceover Actors (both male and female)
How to contact us:
- Email: info@pterosoftstudio.com
- Join us on Dis…
The second developer diary in our four part series is about how we created the environments of We Were Here Together and brought them to life. The game is about exploration, so it's vital to design and build spaces which have character, that players want to spend time with. Watch it below!
…
Hey everyone! Fox here, updating you on Whiteleaf. This will be the last for this map, since we've completed the different times of day/night that were necessary. This one was pretty heavy in terms of individual and complex shadows, but it's finally finished!
We also made a Twitter exclusive…
Thank you for your great feedback. I will keep creating every asset in Blender and just import the .blend file and the normal/roughness/albedo maps into unity and there will be created the level. I like to have a bigger open world like level, so it feels more comfy to walk through.
SideFX has launched Houdini 18. The new release adds new features in Vellum, fluids, pyro, destruction, modelling, and more.
Check out the launch presentation for more information:
SideFX has launched Houdini 18. The new release adds new features in Vellum, fluids, pyro, destruction, modelling, and more.
Check out the launch presentation for more information:
2 hours ago, KarolinPfaff said:Looks pretty good.. However, I'm getting quite confused when I try to think of a way to customize this ?
In Unity you can select the Unity Terrain option and modify it with their tools. For the Web Tool you can export and modify it with a …
Greetings,
Now our alien can build Holographic Bases with a variety of unique features. The building process consists of 2 stages: energy floor design and creating of items. The alien can create 3 types of energy spheres, they can be combined in many ways. This gives us different energy sch…
@Steve_Segreto: you are totally right, now that I know it's for W3D it makes a lot more sense. Also DOSBOX is the best chance for running that, I agree. However "push ebp" is not a valid 16 bit instruction, and mixing "push ebp" and a real-mode BIOS "int 10h" in the same function is clearly a mist…
Hi Guys. My friend just told me about this community so I'm completely new here
I've been developing Procedural 3D Plants Generator plug-in for Autodesk Maya in my free time for almost three years now and I would really like some feedback from You. Ideally, negative feedback. I would like…
Hi Guys. My friend just told me about this community so I'm completely new here
I've been developing Procedural 3D Plants Generator plug-in for Autodesk Maya in my free time for almost three years now and I would really like some feedback from You. Ideally, negative feedback. I would like t…
Things I forgot to add:
- The blur effect is not post-processed, it should be done in the shader that renders the background sprites. But you only need this real-time dynamic blur effect if you want to have animated things going on in the background layers -- if it's just static background g…
Let´s make a level were enemies spawn whose strength or level depends on daytime. Welcome to the level design of "Devils Path".
The basic idea is simple: at night shall stronger enemies spawn than during the sunny day. But how can we communicate this to the player? (Besides obvious, yet less smart s…
On 8/26/2019 at 3:38 AM, midn said:I'm doing it like it was done for Donkey Kong: Country, which is why there's a palette.
I wouldn't give yourself such an artificial limitation, especially if it's already causing you trouble. You can bet they spent a lot of time cleani…
I´ve found this picture on pinterst which is really beautiful i think. The picture makes me wanting to climp this rock. Finally I decided to create a level design based on this scene.
https://www.pinterest.de/pin/377176537532630819/
What do you think?
Cold shines the moon on the malevolent swamp. The player is forced to use the wooden jetty which opens up some interesting options for the level designer. He can exactly controll where the player walks and where he looks at. Maybe the player could take a short glipse on an enemy chara…
This landscape is inspired by Tolkiens' Barrow-downs from Lord of the Rings - First Book. It is day - still a friendly place, but you don´t want to be here after sunset.
What does the scene feels like to you?
The player is standing before the ruins of a gateway to a mountain. What will expect him?
In front of the gateway everything is fine and well-known, but behind it I wanted the player to feel lost and give the environment a cool feeling. That´s why the grass at the players´ side is…
Alternatives are influence maps:
https://forum.unity.com/threads/ai-influence-maps.145368/
http://gameschoolgems.blogspot.com/2009/12/influence-maps-i.html
Influence maps with pathfinders:
https://www.hindawi.com/journals/ijcgt/2018/5184605/
https://www.cs.rutgers.edu/~mk1353/projects-constr…
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…
NoSQL is pretty rockin once you get the gist of it
... until you run into the cliff wall, and realize that the hyper optimized SQL databases are that way for a reason ?
(Been there, ran into that wall, have the marks on my forehead to show for it!)
Anyway, if you want some…
Hello! I'm new, my name is Ronald Fontenot, but you can call me MusicSCJ. I've been composing music for 6 years now (not professionally, but as a hobby), but recently I've been trying to write music for RPGs. This is my latest work titled "Ancient Mountain". As the title suggests I was hopin…
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…
I am so happy to share with you the new teaser video of Nanotale.
We really hope that you will like it. Don't hesitate to leave your thoughts about it below!
Thank you and have a wonderful day!
-VirginRedemption
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…
Hi, and welcome to the 18th Dev Diary! I honestly thought that this week was going to be all about the 3D texts, but as it happens, there seems to be always a surprise or two behind the corner when you least expect it.
a Forced Re-DesignI started watching some tutorials for how to make…
This package is a low poly 3D model kit with included materials and textures. The purpose of this large set of models, is to give the user a toy box of parts to make their own desert scene for use in their games and other projects. This kit is intended for use with DirectX and targets PC platfor…
15 hours ago, Allezore said:I want to get into environmental design and would like to know what skills are important to be on top of.
You need skills in architecture and UX design and lighting and game design.
15 hours ago, Allezore said:I h…
13 minutes ago, Anri said:Your work is really nice( clearly professional ) but you've posted in the hobby projects section which doesn't seem to be the place for paid positions.
This might be a better starting point...
...best of luck, my friend.
…
Hi,
I'm trying to set up my visual studio code environment for my c++ project that I compile with gcc. The makefiles are made with premake. A problem I have is that predefined macros and things from the precompiled header are not detected by vs code which means I get incorrect highlighting a…
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…
Hi!
This is the eight entry of my development blog for my project 'Tracked Mind'.
I was planning on releasing a new video to show you all what the game looks like right now, but I discovered a bug when the Player interacts with some items. So the video will have to wait until I have fixe…
Hey guys,
We have new screenshots of our game in development showing you the art style. And even if there is still a lot of work to do, things missing here and there, and unfinished textures, we can say that we are quite happy with it.
I hope you will enjoy them.
…
Why hello there, and welcome to this 27th weekly update! I've been cooking up something literally game-changing (sorry for the pun).
Hang on tight and be careful not to fall, and let's get right to it!
Steppin'In my previous post, I've ended on a bit of a teaser. I've talked about …
Welcome to the first actual Dev Diary. I will release a Dev Diary every week on Monday to keep you updated on the progress of the game, Project Taival.
Unfortunately I don't have a lot of new content to share today, as I got a flu on t…
Hello everyone,
In this article I want to introduce Zibbs - Alien Survival, my new game in development.
Zibbs - Alien Survival is an open world game where you play as an alien trying to survive on the unknown planet - Earth.
Alien research mission makes an emergency landing due to …
Happy Sunday!
This week I did not have much time to work on m game. My schedule right now is terrible for an indie game developer. I just started a new full time position. I am also staying at a friends house until I get my own apartment, which won't be until the end of the summer.... …
Hello All,
I had done a lot of work on the randomization engine. I had the game running and working exactly like Binding of Issac where every room was completely different with different paths to take until it hit the max amount of rooms and displayed the boss room. This took me several d…
- The fire grows as you spend time in the game
- As the fire grows the story progresses. When the fire goes out, the story stops.
- You keep the fire alive by maintaining a streak