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Latest 3D Activity
![Matali Physics 6.5 Supports](https://uploads.gamedev.net/news/monthly_2024_05/large.dddf6f0a07b64654a5e0c0429cd1555f.matali-physics-6-5-opt.png)
We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…
Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…
Correct, not a right or wrong approach. Some are more easy to implement than others, some are a better fit for specific languages and tools.
You asked about typical, and typical is table-based configuration. Sometimes that is tables in source code, sometimes that is tables in data files, sometimes o…
![NeoAxis Game Engine 2024.1 Released](https://uploads.gamedev.net/news/monthly_2024_04/large.2b56ff7783524028967f3e37e326e847.NeoAxisRectangleLogoWhite.png)
NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.
This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.
Updated …Tuzi_Cure said:
Let's say your player character has 10 HP.
I would multiply it by a factor of 10 for the display, so the player sees 100 HP. but as far as the code is concerned, it's still 10.
If the play takes 1 damage now, the player's HP should be 90 HP, then 80, 70, and so forth until 0 HP. …
![Matali Physics 6.4 Presents an Innovative, Physics-Based Approach to Wayfinding](https://uploads.gamedev.net/news/monthly_2023_12/large.1193a304158a45efb9f773926a7a3051.matali-physics-6-4-opt.png)
We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…
As someone with no talent for art and no training in modeling, I've gotten into AI art in the past few weeks to fill the gap. Once you get over the learning curve it's pretty amazing, and it will only get better as time goes on. I've been reading it's going to enter the 3D realm soon an…
![Looking for testers for a new terrain mesh generation tool!](https://files.mastodon.social/media_attachments/files/110/798/126/703/120/843/original/7a820451c6e33a6c.png)
Currently searching for beta testers for #TileMesh!
What is it?
A tool for Windows, OSX and Linux to help indie devs and modelers create large-size, scale terrain objects for their games using simple CSV (ie from Tiled) or indexed PNG files - UV mapped to a tilemap image of your choosing.
Full version…
I can make a model based on your criteria but you're gonna be very disappointed.
Maybe be a little more specific as to what you want and what the game is about. A factory robot is kinda different from R2D2.
![Matali Physics 6.2 Presents Parametric Action Fields For Fully Dynamic And Destructible Scenes](https://uploads.gamedev.net/news/monthly_2023_07/large.8d62c39e22034935b8da5ced2528e203.matali-physics-6-2-opt.png)
We are pleased to announce the release of Matali Physics 6.2, the first step on the way to the seventh major version of the environment. The latest version brings changes necessary to implement effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors…
![TitaniumGL](https://uploads.gamedev.net/forums/monthly_2023_05/db6324ca352945f7ad742fb1308353f2.tkart2.jpg)
kloena said:
Interesting… good work.
Thankyou.
@Gnollrunner That sounds like a really interesting project! I just think that it might be too complex for my current skill level, but I will check the videos from your blog for sure. I'll contact you if I still have the courage ?
![3D Artist Looking To Collaborate With Game Developers!](https://uploads.gamedev.net/forums/monthly_2023_06/a479fbe0ab6e41a7b436749b9d71e827.Giant-Head-Thing.png)
Hey! My name is Al and I'm looking for a game developer to collaborate with. I am proficient in Blender, Photoshop, and After Effects. I'm great at sculpting 3D models and have the ability to rig and animate them all for their use in video games. I really like the clay aesthetic, so I don't believe…
@Aressera Thanks for quick answer. I fixed it by implementing solver function from qu3e and now it works perfectly. As it turned out all my calculations were right, just the order of calculation and so on were a bit wrong.
![Amateur Collision Detection that Works](https://uploads.gamedev.net/blogs/monthly_2023_06/large.3a6928e754db42efbea925357cec0231.cd.png)
As a hobbyist one is often faced with severe time constraints. There are day jobs to hold, groceries to shop, movies to watch, walks to take and friends to see. One way to overcome this issue is by using one of the known game engines like Unity, Unreal or Godot. But for me, the joy of game developm…
![Demographics of Players of Platformer Games (2D and 3D)](https://uploads.gamedev.net/blogs/monthly_2023_05/337851e0eee74085b93a446efe302667.image.png)
Hello. This is my first post here, so let me know if I should change anything.
I discovered while researching my upcoming game: Gravity's Great Betrayal, that there isn't really any information on this. So I did a survey and here are the results. There are other limitations that I mention later, but…
The current, and first, project of FlyDog games is Subject 9.
It is a 3D horror survival story. A similar game to its style is Alien Isolation.
Description of Subject 9:
"In a 20th century corrupt democratic society, where the government tends to keep civilians from knowing certain information, you, p…
Two little せいれい is living inside my head.
One of them recommends to pipelinize the rasterization even more. Try reorganizing the commands, try searching things that can save you one or two clocks everywhere, do everything you can again and again, and everything will sort out itself.
The another one s…
![Citypy](https://uploads.gamedev.net/forums/monthly_2023_03/f0d18cda79524d77ace9dd8c5131e865.citypy2_done2_str_low.png)
Hello,
The newest version of Citypy is now online!
DOWNLOAD: https://citypy.neocities.org/download.html
regards,
citarr
![NeoAxis Game Engine 2023.1 Released](https://uploads.gamedev.net/news/monthly_2023_03/large.2d86cc437d6947f4a682c29eac3357e3.NeoAxisRectangleLogoWhite_2.png)
NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.
The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road construc…
![Help with 3D physics - having trouble getting accurate resolution with friction](https://uploads.gamedev.net/forums/monthly_2023_03/2c743e256b564c7693babc97e1c7c32d.image.png)
The suggestion to look at old Bullet source was absolutely the best advice anyone could have ever given me. Between that and React Physics 3D, I've learnt so much over the past few days. My rigidbody engine has become fairly stable now. It isn't the most accurate it could be, but the results it gen…
![Matali Physics 6.0 Released. 3D Physics Environment As An Innovative Direct Game Creation Solution](https://uploads.gamedev.net/news/monthly_2023_02/large.8e15e6d9f7ad44f493f6f78926c82f96.matali-physics-6-0-opt.png)
We are proud to announce the release of Matali Physics 6.0, the sixth major version of Matali Physics environment. The latest version introduces groundbreaking changes both from the technical and functional side, moving Matali Physics environment to direct game creation solutions.
What is Matali Ph…stevenclarkson said:
@undefined Realistically my job would be project management, obviously at such an early stage there won’t be much in terms of actually building a fanbase/deal with the business side of things. however I will be dealing with task management, outsourcing work (such as artists, UI …
Hi there, I'm pretty new here, but I've been working on my own indie game project for the last 7 months and wanted to share my Beta and hopefully get some feedback! It's called Cache Grabbers, and I'd really appreciate it if you all would check it out and let me know what you think. The first 8 lev…
Hi, I’m Pierre. I built a tool to store, version, sync, and organize art assets in the cloud.
As an indie, it was hard for me to organize and version art assets before they were ready for the game engine.
I was forced to use complicated folder hierarchies and naming conventions in an attempt to keep …
Hello everyone
My name is Tomislav and iam searching for a job, project or basically anything where one can earn and get experience. I work in Blender and Substance painter for little more then 2 years and while i dont have some working experience i always learn new things and dont mind giving a cha…
![Beta version released](https://uploads.gamedev.net/blogs/monthly_2023_01/large.7f957db799fa4b6cac080b473abcfa5d.logo_with_tagline_1300x300.png)
Beta version is released for OpenSuse users. Should work on Tumbleweed and Leap users.
Post your comments, criticisms or requests.
![Augury Gameplay](https://uploads.gamedev.net/blogs/monthly_2022_07/7e1222fe0c334ea2b6d4c85e87b98e68.Cooperative-Gameplay-6.png)
Cooperative Multiplayer
- Revive, heal, damage boost, raise defense…
![DevBlog 19 - Campaign Screen, Level Loading, and 3D UI](https://uploads.gamedev.net/blogs/monthly_2022_03/large.6a6821b4b7d8493c81511a75740634ca.sa_vid19_tbn1.jpg)
A from-scratch C++ dynamic 3D animating UI system using spatial hash grid!
I've defined my game's main menu using this system.
Buttons are constructed from shared "lasers".
That is, when we go a screen, the buttons request lasers to make up their shape.
These lasers are requested from a pool, an…
![NeoAxis Game Engine 2022.1 Released](https://uploads.gamedev.net/news/monthly_2022_03/large.10166c3892434018aee212df71edfc08.NeoAxisRectangleLogoWhite_2.png)
NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.
NeoAxis 2022.1 includes the bigger amount of improvements of any release in the last 3 years. Made many graphics and editor improvements, new game specific components were added…
![NeoAxis Game Engine 2021.3 Released](https://uploads.gamedev.net/news/monthly_2021_08/large.0a471c636399454a86aa102495e949cb.NeoAxisRectangleLogoWhite.png)
NeoAxis company releases a new version of NeoAxis Engine, a universal platform for making real-time 3D, 2D projects and window apps. The platform is intended to develop all kinds of 3D and 2D projects such as computer games, simulators, visual trainers, VR systems and to develop window apps with ri…
![NeoAxis Game Engine 2021.2 Released](https://uploads.gamedev.net/news/monthly_2021_06/large.950d63208475432289b70d3e3e6139ee.NeoAxisRectangleLogoWhite.png)
NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed ap…
![NeoAxis announces a new licensing for the NeoAxis Engine](https://uploads.gamedev.net/news/monthly_2021_05/large.1bc92926e69e494ebb84b29d2c721bf5.NeoAxisRectangleLogoWhite_2.png)
NeoAxis company announces a new licensing for their flagship product the NeoAxis Engine.
The versatile 3D/2D project development environment NeoAxis Engine has reached significant development. This is a full-fledged product, it has a lot of features. In the near future, NeoAxis Engine 2021.2 will be…
![Update: Slum Ville is ready!](https://uploads.gamedev.net/blogs/monthly_2021_04/large.78dd28373b1f4dd39996474ce8d668a3.Slum14.jpg)
I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank 0. Lot of assets, and it needs some serious optimization. Everything is moving with the wind (clothes, trees, plastics). The night is also loo…
![I have added some foliage!](https://uploads.gamedev.net/blogs/monthly_2021_04/large.d65453da6d204978be464e73e80c1368.gamedev.jpg)
Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more…
![Almost There dev-log 03.](https://uploads.gamedev.net/blogs/monthly_2021_01/7ff534bed3be45b9a51e8ada0e7b260a.fishing_pier_01.jpg)
The coast of Almost There is the lifeless, desolate place. Remnants of marine wildlife cover bleached stones and white sand. Cold waves wash the wrecks of boats, and fishing piers stick out from the shore. What can you find here? A boat hook, a hemp rope?
Our social pages:
![Old Western](https://uploads.gamedev.net/blogs/monthly_2020_03/fa1869289dd94d75923c98b169097b71.Final_01a.jpg)
Background
The work produced by Shashank Verma is both dynamic and captivating and is a testament to his distinguished status and influence as a 3D Environment Artist. He has contributed greatly to many of the genre’s most popular releases in recent years including some of the w…
![Weekly Updates #73 - A Wild Ride](https://uploads.gamedev.net/blogs/monthly_2019_12/baeb439048af488b8f279cd8183c99c8.image.png)
Well well, would you look at the time! It's time for another entry in your favourite Weekly Update blog! This week was quite busy I have to say. There were a lot of things to develop, refactor and design. However, there's only one new challenge this time. Nevertheless, let's get started!
Challenge …![Weekly Updates #72 - Ancien Temple](https://uploads.gamedev.net/blogs/monthly_2019_12/805e1562604942789a12dafedf0de462.image.png)
Hey hello there, it's you! Another Saturday is upon us so here's this week's Weekly Update. This week was by far much more about marketing than anything else. Nevertheless, I was still able to come up with one new jungle challenge. So let's get started right away!
New ChallengeLet's start with the …
![Weekly Updates #71 - Don't loose your footing!](https://uploads.gamedev.net/blogs/monthly_2019_12/e95d3a4e60244814a401b1bc6e1789f6.image-(41).png)
Hey, nice to see you again! Guess what? it's Saturday! It's time for this week's Weekly Update post! Last week was quite productive. There are two new jungle challenges. This means no minor updates yet again... But anyway, let's get it started!
New ChallengesSo, last week I added two new platformin…
![Nanotale is now out on Steam early access. Learn more about our game production and workflow.](https://uploads.gamedev.net/monthly_2019_11/ezgif.com-gif-maker_%289%29.gif.a6a13e8b75d31909460d01b38a40ba9d.gif)
When we released our first game Epistory, we wanted to do something different from what you could find on the market. One of the ideas was to create a typing game. We didn’t know if there wa…
![Weekly Updates #67 - Take the ELEVATOR?](https://uploads.gamedev.net/monthly_2019_11/elevator.png.8b508ce6ab617b85800aea0fe3826cf8.png)
Hey! long time no see! Welcome to your favourite weekly blog! To recap what I said last Saturday, I could not write at that time. Thus this post will be pretty big. So, without further ado, get ready for your weekly update fix!
Elevator UpdatesFirst, elevators were upgraded. Their 3D m…
![Dark Soul or Let it Die on Android and iOS mobile platform](https://uploads.gamedev.net/monthly_2019_11/App_Hero_Logo_2.png.f553d491a47fd6d41354929ee7d9ff39.png)
Most people don’t think there are any games other than clickers or auto-play games on mobile. They would be wrong. It can be hard to find them, but there are actual skill-based games available. There aren…
![Doom Challenge, Doomed Attempt.](https://uploads.gamedev.net/monthly_2018_04/imported-photo-251380.thumb.jpeg.08351ef7d76627bfb72657625cf6f8b8.jpeg)
I have estimated that I will not be able to finish this challenge in time. I have started it too late and without a clear direction from the beginning.
I managed to finish the necromancer character, the AI and most of the map. But I had some problems with projectiles going through walls and …
![Nightfall - DevBlog #2](https://uploads.gamedev.net/monthly_2019_10/355965000_ingame3.png.e5125730c7d0e730257cc91fe6f01c25.png)
I'd like to start this post by saying - This week has been absolutely insane! In just over a week's time since the last DevBlog, we've reached over 100 members in our Discord community, added three new team members to our team at Venatus, and broke ground on terrain gene…
![Release Date Announcement](https://uploads.gamedev.net/monthly_2019_10/vlcsnap-2019-10-04-17h14m17s826.png.80b91bfb5771c680a99bba5e6ca41c0c.png)
Hi gamedevs,
We are happy to announce the release of Nanotale in early access on the 23rd of October 2019.
http://www.youtube.com/watch?v=5IohCH2aCx8
Why in Early Access?The initial plan was to release the full game in September 2019 but then, we n…
![Arpago’s October report!](https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f98a.png&key=f1e2cdc6537529771ab58af93199a3f7a9eb782e53e5db5e6c8261b7ad351125)
Well, let’s sum up most recent progress. Done some enemy balancing, major camera behaviour tweaks, graphical enhancements (mainly water, ambient light, and caustics), added mechanics behind talent tree nodes (for Ranger for now), added new zones, new puzzles, new areas, working zone-specific light…
![? Graphics and Sound Effects - Indie Game Devlog #7 ?](https://uploads.gamedev.net/monthly_2019_10/Thumbnail.png.3809c11398124a89d7b8d81b91e7745b.png)
Hey everyone!
I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every week!
You can v…
![How to Create a Realistic Formula 1 car in 3D](https://uploads.gamedev.net/monthly_2019_08/car_cover.jpg.01b19d18af6b64403801e6d8ee7cd9d2.jpg)
In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.
BackgroundAditya Rajani is a widel…
![XM-03 3D Model Workflow](https://uploads.gamedev.net/monthly_2019_01/cover.jpg.0522fff0935d54b9c4469d9bf6f6a5fa.jpg)
Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic.
My most recent task was to create the XM-03 Hornet for Infinite Fleet. I overhauled our 3D asset production workflow to take advantage of new tools and techniques to keep our visuals on the cutting edge. The new workflow has real…
![Using the Skin Modifier in Blender to Quickly Model Creatures](https://uploads.gamedev.net/monthly_2018_11/results.png.6ea200187ef2c52d6e68dc7be30def8d.png)
After spending many hours painstakingly attempting to model creatures entirely by hand, I finally discovered (a couple of years ago) the skin modifier in Blender, which is a fantastic quick way to build organic creatures and shapes, especially for the artistically challenged like myself, and als…
![Reverse-Normal 3d Outline Tutorial](https://uploads.gamedev.net/monthly_2018_10/cover.png.587a7ae42ca981d9de40b3e7a8fee67d.png)