This game is about controlling the many powers you are given. All your actions have great consequences to the world, the creatures that live in it, and your options. I'm making everything destructible, even the terrain. I'm using a custom voxel-based world generator that is super-optimized for low memory footprint and real-time editing. I'm creating all 3D assets from the bottom, writing all the code myself, and doing some of the sounds myself as well.
The game will have a small story mode and a free-run mode. It will contain 5 different dimensions (including the one seen in the images). One other dimension is a candy-world. The rest I am keeping a secret for now.
I'm partially making this game because I enjoy creating creatures, making AI, and creating a lively, fun, and responsive world. I'm learning so much during this adventure, like using 1 material for everything in the world for performance, shaders and custom lighting, animation and modelling, AI, effects, sounds, and experimenting with different gameplay. My goal with this project is to have a ton of fun, cross a lot of boundaries, learn, and see what people think about it and exchange ideas. I would like to release it in a year or two's time, but I won't break my neck trying to push something through too quickly.
I have some clear ideas about the feelings I want people to get when they play the game. I have some vague ideas about how the actual gameplay like fighting and progressing should be like.
A lot of system are already in place like:
- varying gravity, physics-based character controllers
- portal systems between worlds
- interactions systems
- world geometry generators and managers, etc.
Features and other stuff that are yet to be implemented are things like:
- NPC's and conversation systems for the different dimensions
- 30 out of 36 attacks from the player
- Assets that can be destroyed (everything from ruins and houses to rocks and trees)
- Story mode quest line stuff
- Base gameplay balancing
- Sounds and music in general
One of the cornerstones of the game is consequences to the players actions. Action => reaction. They might be able to destroy everything very quickly, but if they destroy e.g the NPC's houses, farms, shops, or kills them, it will take a lot of work to gain their trust again.
New info, images, and videos will be posted every week.
All feedback, preferably constructive, is welcome.
Here's some vids to give you a feeling: