Does anyone know how to implement texture padding/dilation as seen here https://substance3d.adobe.com/documentation/spdoc/padding-134643719.html through code?
Is there code out there that can do it?
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Does anyone know how to implement texture padding/dilation as seen here https://substance3d.adobe.com/documentation/spdoc/padding-134643719.html through code?
Is there code out there that can do it?
2 methods come to my mind, the above link shows the first:
The latter is less work and also gives better results, because there are no sharp features in empty texture space. I have ‘implemented’ the method in Photoshop actions in the past for automation, requiring no coding at all : )