🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Where should I start when porting C++ to C#?

Started by
1 comment, last by pamsargeant48 3 years, 3 months ago

Hello. I am porting a PlayStation 1 game, SpongeBob SquarePants: SuperSponge, which had its source code leaked in 2016 to Unity. I am wondering what would be a good starting point? I've already tried some of the player code, however it relies on a whole lot of other headers. Should I prioritize certain things?

Advertisement

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

This topic is closed to new replies.

Advertisement