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OMSetRenderTargetsAndUnorderedAccessViews

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1 comment, last by ddlox 3 years, 9 months ago

Hi, quick question about OMSetRenderTargetsAndUnorderedAccessViews in dx11.

Just wondering what restrictions there are for UAVs bound for use in pixel shaders?

Specifically, Render Targets bound in this call all need to be the same size, does this apply to UAVs too?

Cheers

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I use the same the size for all of them which are to be bound in this call. Never needed different sizes.

Give it a go in test sandbox, turn on Dx Debug Diagnostics and see what trace errors you might or not get if you can manage to set your UAVs at different sizes. What could possibly go wrong? ?

All the best ?

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