That is a very interesting thought, JoeJ. Or several thoughts. How DO we move on to create the next kind of game?
Have anyone seen the documentary “High Score” about the progression of games from the very early days up until today? It´s interesting how they were able to evolve and create so many different kinds of games early on.
I see what you mean, Peter. ? I think maybe that´s sort of the same thing for me.
And also I think I feel more smothered in a first-person game, almost claustrofobic (an exaggeration of course), whereas in a third-person I feel I have more room to breathe around the character.
I guess I still think that most third-person games are too similar, too repetitive, and the MOST annoying of all are the games that keep flashing an indicator to press “X” or something to open doors etc. I want to be able to think for myself!
Teach me how to interact with things, but let me figure out how and what to interact with to progress in the game! :P