Greetings everyone, I'm new to this Forum and mobile game development, but no stranger to commercial development in industry so please bear with me.
I've just started messing around with iOS game development, with the goal of writing and hopefully eventually publishing a simple-ish platform game on App Store. I'm currently just using Apple iOS's proprietary SpriteKit 2D Framework (with Xcode / Swift), and it's more or less got everything I think I need to produce something fairly decent (i.e. 2D Rendering, Physics/Collisions, AI etc) and I'm starting experience some good results with it.
However, I see that a lot of folks on here are using 3rd Party Frameworks such as Unity, which is the only one I've looked at so far, and I wanted to ask anyone who in experienced in iOS and Android game development what their views are on game development Frameworks.
- What Frameworks are you using and would recommend?
- Is anyone here using SpriteKit to publish games?
- Should is ditch SpriteKit?
I also have in mind that although I'm concentrating on Apple iOS for the time being, I might what do an Android version eventually, so I will have to port it over to another Framework anyway, so would a universal framework be better in the long run?
Thanks in advance, and I'd be grateful for your views on this.