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Week of Awesome VI - 2018?

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7 comments, last by Tom Sloper 5 years, 1 month ago

Has there been any chat about week of Awesome VI this year? I'm trying to schedule some upcoming events for myself but I don't want to cut into Week of Awesome if I can help it. :)

- Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

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There was some discussion in chat, the consensus seemed to be that noone wanted to take on running it this year, if anyone is interested though I'm sure @slicer4ever could offer some advice.

- Jason Astle-Adams

It's quite a lot of work to run - I helped out with judging a couple of times, and even with most judges looking at only a fraction of the entries, it is a big time commitment.

I've also reached a point in my life where I can't find sufficient time to actually enter a week-long competition. Last time I attempted this I managed to carve out a mere two evenings to work on my entry :/ I have a feeling that either shorter or longer competition timescales work better for a lot of folks at my stage of life - it's much easier to carve out 24/48 hours for a game jam, or work on something a couple of evenings/week for 2-3 months.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Right on. I was just making sure I didn't miss it. I'm sorry it's looking like we're skipping it this year. Not sorry enough to do all the hard work myself, but still... :)

Oh, and thanks for all the hard work you guys put in on previous years.

- Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

Ah, I'd wondered about this myself. So no Week of Awesome this year--that's disappointing, but not entirely unexpected, and quite understandable. Fair enough!

 

(And thank you, Eck, for asking after it, and thus getting an answer. ^_^)

 

12 hours ago, swiftcoder said:

it's much easier to carve out 24/48 hours for a game jam, or work on something a couple of evenings/week for 2-3 months.

One idea might be a four-week, Saturdays-only jam: entrants would be allowed to think about their project at other times, but only develop it (including asset-hunting) on Saturday.

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

NOOOO!

Necro-ing this thread as I've become aware that the 2019 edition is not currently in anyone's plans.

Anyone interested in running this? I may not have the time to run it, but I may be able to contribute financially or as a judge, etc.

Locking thread. Anyone can start a new up-to-date thread easily.

-- Tom Sloper -- sloperama.com

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