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[question| How to create 16 bit grayscale heightmap?

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1 comment, last by Scouting Ninja 6 years, 1 month ago

magicmap for Unity editor requires 16 bit grayscale images in the .raw format. i have tryed using a combination of gimp and ifranview to pull this off ( aswell as xnconvert) and a few others, but everything i can manage to output comes out like this in magicmap ( witch tells me the image was not saved or created properly 

nVGXLMr.png

 

bbkMb45.png

 

Does anyone know of a software i can use to output a 16 bit grayscale heightmap image with the .raw extension? thanks for any reply

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1 hour ago, Pmwcc Snakeplisskenpmw said:

Does anyone know of a software i can use to output a 16 bit grayscale heightmap image with the .raw extension?

Photoshop, it's the most common used software for image editing around the world.

I also recommend Blender. The 3D open source software. https://www.blender.org/ The nice thing about it is that you can convert from a 3D mesh to a RAW image, allowing you to customize your height maps.

 

You can't go wrong with a subscription to Substance,https://www.allegorithmic.com/substance .You get access to all there software for only $20 a month. I recommend the subscription over buying.

Substance designer is great for making height maps and other complex data sets. Substance Painter is great for giving your models realistic materials.

1 hour ago, Pmwcc Snakeplisskenpmw said:

i have tryed using a combination of gimp and ifranview

You must have Gimp 2.9.2 or higher to have 16 bit images. Any version before that will convert images into 8 bit when imported to gimp. I think Gimp 2.10 has been released, so just go update it.

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