🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

How To Approach all this?

Started by
12 comments, last by Rutin 6 years, 2 months ago
34 minutes ago, Ryan Hopkins said:

well not real time but like how u say have it like dump it?

like mainly how do i get my unity game talking to a dedicated server? which is running what ever it needs to run (please explain) and also the db "mysql" preferably? i know i probs sound stupuid here but yea! im clueless! and everyone has to ask these questions at somepoint?

I don't work with Unity unfortunately, but I would suggest starting here: 

https://docs.unity3d.com/Manual/UNet.html

https://docs.unity3d.com/Manual/UNetClientServer.html

You'll want to be very familiar with how networking is handled using your engine. After you're able to establish a client server connect, then the final step is having your server access your database to read and write. :) You can look into:

https://docs.unity3d.com/ScriptReference/WWW.html

https://docs.unity3d.com/Manual/UnityWebRequest.html 

to work with a script that directly connects to your database. Otherwise you'll want to look into script calling using C# directly. I rarely use C# and cannot offer much assistance regarding the steps. Possibly this video might help? 

 

Programmer and 3D Artist

Advertisement

perfect thanks dude

No problem. I wish you the best in your progress.

Programmer and 3D Artist

This topic is closed to new replies.

Advertisement