It is a rather tiny sum for a "decent size" game project (usually, when muggles or even starting game devs talk about "decent size", they talk about AAA-ish or at least very large Indie project sizes... which cost north of 1'000'000$, sometimes 10 times more. LArge AAA go up to many 100 millions of $).
So if you want to make anything more than a small web or phone game with it, you need to spend that money REALLY smart, ideally invest some of your time and skill (that you hopefully have if you want to make anything with such a tiny sum of money) to reduce the cost of the game somewhat.
Your project will need to be cut down to size, because even creating the static 3D assets for a single small AAA level might cost much more than that. Without assembly by a level designer, all the planning that needs to take place before it, coding or any characters and enemies that should fill that level.
Then there is the whole issue with spending this sum on a project that will, most probably, fail. No matter how good you think your game idea is, most probably it is not. Even if it is as good as you think it is, the execution of that idea is what makes or breaks a game. A good execution of a stupid idea can still make a very successfull game... the other way round will seldom result in a runaway success.
Sadly, good execution needs good and skilled people, and will cost more money and time.
So most probably, whatever you can have produced with that money will not be successfull in the market, save some brilliant idea that can be produced cheaply in a short time, and will set the gamin market ablaze Minecraft style.
Recently there was a discussion about that on this forum. Somebody mentioned that even for expierienced studios, only 1 out of 10 started projects are successfull. Thus either you only invest 3000$ per project, or you risk all your money on a project that has 10% statistical chance to become a success. How is that not throwing money out of the window?
If you want to just make game for fun, then go ahead, and do it. Personally I would rather start learning game development myself instead of throwing money at other people hoping they will make my ideas a reality. But to each his own. If you want to have your ideas turned into a game, but lack the skill for it and the patience/time to aquire these skills, by all means, invest your money into your project.
Just be aware, 30k$ is almost nothing even for an expierienced project lead with a very modest idea. The project you could do with that sum of money most people wouldn't call "decent", outside of phone games and some special genres (like Indie games with retro or very stylized graphics)
Congratulations. Might I suggest you pile it all in your back yard and set fire to instead? It will likely be a far more entertaining use of the funds and will have about the same net result.
That made my day, man. Couldn't have said it better