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Critique for my Instrumental and Demo Reel

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1 comment, last by CCH Audio 9 years, 4 months ago

Hi! I'm new here! and as the title says I want to get critique for my instrumental and I also want to ask how many songs should be in a demo reel? Again, I'm new to the gaming industry and of course would like to get some tips, advice and learn techniques on how I should approach a song when composing for a game. Please be honest and upfront about my new instrumental and my demo reel, it would be highly appreciated smile.png

https://soundcloud.com/django95/no-place-like-home (Instrumental)

Never mind about the demo reel, I made a mistake and thought it should be a playlist of songs not songs that are together in one track. So sorry for my noobie ways.

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sounds cool, only gripe would be to line up the timing of some of the bells/guitar sounds if you want it to be on a actual key. if not, then nothing to worry about. the mix is cool from what I hear.

http://3ny6ma.beatstars.com (radio music instrumentals for sale)

http://www.soundcloud.com/3ny6ma (my personal soundcloud)

http://www.youtube.com/3ny6ma (my youtube page)

http://www.facebook.com/3ny6ma (my facebook)

http://www.twitter.com/3ny6ma (tweetar =0)

There are some mixing issues here. There flute and guitar sound like they are in different places which gives the track a disjointed feel. Overall it sounds 'tinny' to me, I would warm up that guitar with some EQing. The flute is the lead on a lot of the track and it's very piercing needs a different EQ and a different re-verb on it if not just a totally different voice. The bells sound fine to me, but I agree with 3ny6ma they're out of alignment at a few points. The composition of the piece is fine however, it's a nice relaxing gentle-beauty sound with a number of applications. It just needs to be re-mixed and mastered.

As for a demo reel you'll want it to be 1-2minutes long with as many samples & genres as you can squeeze into that time frame.

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