Following on from some questions I asked in this thread:
http://www.gamedev.net/topic/663007-yet-another-performance-comparison-as-vs-small/
I have searched in the manual, but there is one thing that I still can't clarify: For reference based objects, will the destructor (if registered) be called immediately after the final Release call, or will it be called via the garbage collector? In other words does the garbage collector just do the memory freeing, or does it also do the object destruction?
Thanks