🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Has anybody else used AIR Ignite?

Started by
0 comments, last by CCH Audio 9 years, 7 months ago

So something like a year ago, a friend got me an Axiom Air Mini 32 midi controller, and with it came some info on how to obtain it's associated music creation tool, AIR Ignite: http://www.airmusictech.com/product/ignite#.VG115vnF-ao

I'd never heard of it, and it was free, so I checked it out.

Right from the start, it was unlike anything I'd used prior. The UI is kinda janky and a bit buggy, but the workflow is actually kinda neat. at the root of it, you pick an instrument, and record a track with creates a little box that you can drag around in the workspace, you can stack them into clips and again into songs. It also has some pretty sharp sounding voices.

Sadly, it's missing a few features that just, don't make sense to not have (like the ability to manually set or clear a pitch bend without a wheel, or any sort of automation or VST support), but it does have a DAW export where it will dump your tracks out to individual wave files that you could master in something else.

Anyway, thought it was a neat tool, but I've not heard of anyone else using it and thought I'd check here.

As a side note, I created this track using it a few weeks back, I think it turned out pretty good.

https://soundcloud.com/alturos/justice-dragoon

My Games -- My Music 

Come join us for some friendly game dev discussions over in XNA Chat!

Advertisement

I've used a lot of Air products before, but mostly because they came free with Pro Tools. Some of it is pretty good though, Air Expand, Chorus, and Frequency Shifter are all pretty solid.

This topic is closed to new replies.

Advertisement