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rotation of text(lesson13)
hi,
i follow the lesson13 to display text along with other geometry data(lines,arc)
i bump into the difficulty which doesn't allow me to rotate as i can rotate in the mfc by using the following code. i set 450(45 degree to both angle of escapement and orientation angle ) so it works perfectly in the mfc(GDI) text output. but it doesn't work with opengl. it gets displayed but it doesn't rotate 45degree(the text).
font = CreateFont( height, // Height Of Font
width, // Width Of Font
450, // Angle Of Escapement
450, // Orientation Angle
FW_NORMAL, // Font Weight
FALSE, // Italic
FALSE, // Underline
0, // Strikeout
ANSI_CHARSET, // Character Set Identifier
OUT_DEFAULT_PRECIS, // Output Precision
CLIP_DEFAULT_PRECIS, // Clipping Precision
DEFAULT_QUALITY, // Output Quality
DEFAULT_PITCH | FF_SWISS, // Family And Pitch
"Arial");
thx
winthan
There are a few things that gets lost when doing it this way, rotation is one of these.
Especially when converting it to bitmaps, simply because the characters has to fit within a strict grid within the bitmap.
Especially when converting it to bitmaps, simply because the characters has to fit within a strict grid within the bitmap.
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