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hi,here is a part of my DrawGLScene():
if(logonwindow)
{
glTranslatef(-0.3f,0.0f,-5.0f);
glColor3f(1.0f,1.0f,1.0f);
glRasterPos2f(0.0f,1.0f);
glPrint(base,"WarKnight");
glRasterPos2f(-0.25f,0.0f);
glPrint(base,"%s",username);
glRasterPos2f(-0.20f,-0.25f);
glPrint(base,"%s",hiddenpath);
glColor3f(1.0f,0.0f,1.0f);
glBindTexture(GL_TEXTURE_2D,texture[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f,1.0f);glVertex3f(-0.75f,0.1f,-0.1f);
glTexCoord2f(1.0f,1.0f);glVertex3f( 1.25f,0.1f,-0.1f);
glTexCoord2f(1.0f,0.0f);glVertex3f( 1.25f,-0.4f,-0.1f);
glTexCoord2f(0.0f,0.0f);glVertex3f(-0.75f,-0.4f,-0.1f);
glEnd();
}
I have a rpoblem with it:
Insteaf of displaying white text,it displays red,blue etc. text,depending on the texture.I load the texture from a resource.
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