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Server snapshots?
Hello!
I''ve got something I can''t figure out... maybe one of you guys could help med out. I''ve been reading alot of articles about network game programming (client/server) and come across this thing that you''re supposed to send "snapshots" from the server, say, 20/s.
Now, are these snapshots the only thing the server send (in game), that is, one big packet that contains all the messages generated (example: moveobject, createobject, chat messages)?
Thanks to anyone who can clear this thing up!
/jaybee
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