Of course I might be wrong, but from playing around with it a bit, this is what I have found.
--TheGoop
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Of course I might be wrong, but from playing around with it a bit, this is what I have found.
--TheGoop
A _great_ thing about D3DX is you can use as much or as little as you want. You can just use the texture-loading functions, the 3D math library, the sprite library, the D3DX Context interface for easy intialization, and the Matrix Stack object, without touching any of the other components.