Thats just based off memory though, and I've never tried to create a surface that big! If that doesn't work try and split your surface into a few smaller ones.
--TheGoop
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Thats just based off memory though, and I've never tried to create a surface that big! If that doesn't work try and split your surface into a few smaller ones.
--TheGoop
I am attempting to create a surface that is bigger than the main direct draw object, so I can scroll the window around. It is not much bigger (128 pixels wider and higher), so it fits in memory - the problem is (i am pretty sure) that I can't make a surface bigger than the primary surface.
I think I can use a seperate DDraw object, but what do I do with cooperative levels etc?
Is there a way to make a larger surface than the primary "interface"?
Or maybe I'm just lost...
Thanks,
Aidan