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Help a newbie (coder!) w/ texture mapping? :)
"Look, it''s a coder! Get him!!!!"
Hey all. I''m trying to figure out how to do texture mapping for the 3D models I''ve made. What I''d really like to find is a cool program that takes a mesh and shows me how to unwrap it. Failing that, a tutorial would be great. Can anyone point a newbie to some good resources? Thx!
(btw, mostly trying to texture mechanical objects like space stations and starships)
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Just waiting for the mothership...
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Jeff Lander from Darwin 3D has written some articles about texture mapping for Game Developer magazine. It doesn''t look like the articles are on the web though. I don''t think he specifically wrote about unwrapping, but I''m sure the information will be helpful.
September 2000: 3D Painting
October 2000: Texture Mapping Methods
Game Developer has the code available though.
http://www.gdmag.com/code.htm
The 3D painting code has been revised throughout a few issues.
Good luck.
--
Todd
http://www.3dcgi.com/
September 2000: 3D Painting
October 2000: Texture Mapping Methods
Game Developer has the code available though.
http://www.gdmag.com/code.htm
The 3D painting code has been revised throughout a few issues.
Good luck.
--
Todd
http://www.3dcgi.com/
Hey Wavinator
Quite a surprise to see you out of the Game Design forum !
There is a few softwares out there that allows just what you seem to ask for : you take a model, and you paint on it. Quite litterraly.
My first encounter with such software was NPHerno, that I used to do my Quake2 skins. It would take a Quake model and allow you to "unskin" it on a 2D surface, to allow you to paint it. But it would also allow you to paint straight onto the 3D model (damn useful when you are trying to do a straight line, or other geometric shapes, or text).
There is another big one now, I think it''s called 3DPaint ?
It works on the same principle, except that it''s a commercial product, hence it offers a tremendous number of features.
I assume that when you refer to "texture mapping", you mean "skinning". Otherwise you would have to talk to coders, but I dont think, with OpenGL and DirectX out there, that would be too difficult (if you are a coder, that is
)
If you need more details, well, ask !
youpla :-P
Sancte Isidore ora pro nobis !
![](smile.gif)
There is a few softwares out there that allows just what you seem to ask for : you take a model, and you paint on it. Quite litterraly.
My first encounter with such software was NPHerno, that I used to do my Quake2 skins. It would take a Quake model and allow you to "unskin" it on a 2D surface, to allow you to paint it. But it would also allow you to paint straight onto the 3D model (damn useful when you are trying to do a straight line, or other geometric shapes, or text).
There is another big one now, I think it''s called 3DPaint ?
It works on the same principle, except that it''s a commercial product, hence it offers a tremendous number of features.
I assume that when you refer to "texture mapping", you mean "skinning". Otherwise you would have to talk to coders, but I dont think, with OpenGL and DirectX out there, that would be too difficult (if you are a coder, that is
![](smile.gif)
If you need more details, well, ask !
youpla :-P
Sancte Isidore ora pro nobis !
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