As far as i understood the engine draws horizontal curves. I can't imagine how to draw textures onto these curves.
[This message has been edited by TheMummy (edited November 29, 1999).]
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[This message has been edited by TheMummy (edited November 29, 1999).]
-Geoff
(Yes, they are rendered in 2D, but they didn't have to be).
/Niels
You could create triangles for the visible part of the splineset (I.e. evaluate the spline at particular points and create a mesh from it).
You can also render the spline directly to the screen (I.e. evaluate the spline for each pixel) for higher precision (but that eliminates HW acceleration).
The point in using splines is that you have essentially unlimited precision - no zooming artifacts. The drawback is that they are no good for sharp edges.
If you are unfamiliar with splines, I strongly suggest reading CGPP by Foley, van Dam, Feiner and Hughes.
/Niels
I came across this site on the web, the concept sounds good.
http://www.nervana.com/
Basically using a NEW more efficient algorithm to create better and more detailed terrain graphics. That even low end computers can render.
Sounds like a good idea to me. I want to know other peoples opinions out there? Is this technology something worth pursuing or will current 3D solutions still win out in the end. Because of ever increasing computer power?